Quote:
Originally Posted by Jing_Chan
You could use variables, for example;
pawn Код:
new WesternTown[MAX_PLAYERS];
pawn Код:
/* Code of dialog etc where they join Western Town..*/ WesternTown+= 1;
pawn Код:
/* Code of diaog when they leave..*/ WesternTown-= 1;
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Aha, so yeah now how to create the dialog and put that %i in there?