A GetPlayerAim function.
#7

Hm, It would be more than just Z think about when your spinning around in one place while aiming, your rX and rY are changing just not your posX and posY. So I think its would be x,y,z and I also would like to see this. I have had a few's ideas for my gm I have put off simply because I didn't really like the current IsPlayerAiming function.
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Messages In This Thread
A GetPlayerAim function. - by [TG]Chase - 17.09.2009, 20:40
Re: A GetPlayerAim function. - by brett7 - 17.09.2009, 20:50
Re: A GetPlayerAim function. - by TMasters - 17.09.2009, 21:08
Re: A GetPlayerAim function. - by TMasters - 17.09.2009, 21:31
Re: A GetPlayerAim function. - by [TG]Chase - 17.09.2009, 23:15
Re: A GetPlayerAim function. - by Joe Staff - 17.09.2009, 23:18
Re: A GetPlayerAim function. - by cyber_punk - 18.09.2009, 00:06
Re: A GetPlayerAim function. - by lavamike - 18.09.2009, 01:28
Re: A GetPlayerAim function. - by Cueball - 18.09.2009, 02:04
Re: A GetPlayerAim function. - by Daem - 18.09.2009, 08:11

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