17.06.2018, 11:00
Okay, due to noone responding to mmy question, i started and just require one part.
I have made an Enum that stores a value called dealertable id, made a global variable that is called dealerstableid, what I did is when the player types /jointable ((playerid)) the command will first check if the player is a dealer, if he is it will proceed to checking, for that player's dealertableid and ddealerstable id. NOw within player stat change, I made a command that checks the distance of the player's and the dealer table they joined. if they exceed specific range they are removeed, now! this is where my complications comein. I was thinking of doing, a check on who's table you joined and depending on that tableid use showallplayersdialogid to them, BUt their is 2 issues, Idk how to use ddialog's well.
So i dont know how to place a list of player's names when they have betted on that dialoglist with their bet's
I have made an Enum that stores a value called dealertable id, made a global variable that is called dealerstableid, what I did is when the player types /jointable ((playerid)) the command will first check if the player is a dealer, if he is it will proceed to checking, for that player's dealertableid and ddealerstable id. NOw within player stat change, I made a command that checks the distance of the player's and the dealer table they joined. if they exceed specific range they are removeed, now! this is where my complications comein. I was thinking of doing, a check on who's table you joined and depending on that tableid use showallplayersdialogid to them, BUt their is 2 issues, Idk how to use ddialog's well.
So i dont know how to place a list of player's names when they have betted on that dialoglist with their bet's