Optimization maps/ Stream Distance
#3

Quote:
Originally Posted by Mike861
View Post
Code:
CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, areaid = -1, priority = 0)
''streamdistance'' i guess that'll do. )
I know it..

My question is how to determine streamdistance value? For every object especially or there is other way to do it..Because I don't want to set for all objects same streamdistance,because it's not good for me(i have many objects)
Reply


Messages In This Thread
Optimization maps/ Stream Distance - by GospodinX - 15.06.2018, 08:31
Re: Optimization maps/ Stream Distance - by Mike861 - 15.06.2018, 08:59
Re: Optimization maps/ Stream Distance - by GospodinX - 15.06.2018, 09:06
Re: Optimization maps/ Stream Distance - by GTLS - 15.06.2018, 09:40
Re: Optimization maps/ Stream Distance - by GospodinX - 15.06.2018, 10:36
Re: Optimization maps/ Stream Distance - by GTLS - 15.06.2018, 10:54

Forum Jump:


Users browsing this thread: 2 Guest(s)