12.06.2018, 19:44
you want to create visible projectile?
you could use small object and loop throw trajector public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) has everything you need.
you could use small object and loop throw trajector public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) has everything you need.