Help: Change Team at Die
#3

Quote:
Originally Posted by saffierr
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Show your timers.
And you might want to assign the variable A and B with [MAX_PLAYERS];.
if(A[playerid]).
In what way can I put the code to work??

PHP код:
public Team1(playerid)
{
  switch(
random(6)) // Negros
  
{
        case 
0:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
          switch(
random(8))
         {
                 case 
0: {SetPlayerSkin(playerid, 21);
                 
SetSpawnInfo(playerid,0,21,-2636.9077,260.5389,4.3281,75.9486,30,150,25,50,29,150);}
                 case 
1: {SetPlayerSkin(playerid, 19);
                 
SetSpawnInfo(playerid,0,19,-2636.9077,260.5389,4.3281,75.9486,30,150,25,50,29,150);}
                 case 
2: {SetPlayerSkin(playerid, 183);
                 
SetSpawnInfo(playerid,0,183,-2636.9077,260.5389,4.3281,75.9486,30,150,25,50,29,150);}
                 case 
3: {SetPlayerSkin(playerid, 104);
                 
SetSpawnInfo(playerid,0,104,-2636.9077,260.5389,4.3281,75.9486,30,150,25,50,29,150);}
                 case 
4: {SetPlayerSkin(playerid, 28);
                 
SetSpawnInfo(playerid,0,28,-2636.9077,260.5389,4.3281,75.9486,30,150,25,50,29,150);}
                 case 
5: {SetPlayerSkin(playerid, 22);
                 
SetSpawnInfo(playerid,0,22,-2636.9077,260.5389,4.3281,75.9486,30,150,25,50,29,150);}
                 case 
6: {SetPlayerSkin(playerid, 190);
                 
SetSpawnInfo(playerid,0,190,-2636.9077,260.5389,4.3281,75.9486,30,150,25,50,29,150);}
                 case 
7: {SetPlayerSkin(playerid, 195);
                 
SetSpawnInfo(playerid,0,195,-2636.9077,260.5389,4.3281,75.9486,30,150,25,50,29,150);}
         }
         
SetPlayerColor(playerid, color_NEGROS);
        }
        case 
1:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
        switch(
random(8))
         {
                 case 
0: {SetPlayerSkin(playerid, 21);
                 
SetSpawnInfo(playerid,0,21,-2659.7424,260.6835,4.6328,20.2774,30,150,25,50,29,150);}
                 case 
1: {SetPlayerSkin(playerid, 19);
                 
SetSpawnInfo(playerid,0,19,-2659.7424,260.6835,4.6328,20.2774,30,150,25,50,29,150);}
                 case 
2: {SetPlayerSkin(playerid, 183);
                 
SetSpawnInfo(playerid,0,183,-2659.7424,260.6835,4.6328,20.2774,30,150,25,50,29,150);}
                 case 
3: {SetPlayerSkin(playerid, 104);
                 
SetSpawnInfo(playerid,0,104,-2659.7424,260.6835,4.6328,20.2774,30,150,25,50,29,150);}
                 case 
4: {SetPlayerSkin(playerid, 28);
                 
SetSpawnInfo(playerid,0,28,-2659.7424,260.6835,4.6328,20.2774,30,150,25,50,29,150);}
                 case 
5: {SetPlayerSkin(playerid, 22);
                 
SetSpawnInfo(playerid,0,22,-2659.7424,260.6835,4.6328,20.2774,30,150,25,50,29,150);}
                 case 
6: {SetPlayerSkin(playerid, 190);
                 
SetSpawnInfo(playerid,0,190,-2659.7424,260.6835,4.6328,20.2774,30,150,25,50,29,150);}
                 case 
7: {SetPlayerSkin(playerid, 195);
                 
SetSpawnInfo(playerid,0,195,-2659.7424,260.6835,4.6328,20.2774,30,150,25,50,29,150);}
         }
         
SetPlayerColor(playerid, color_NEGROS);
        }
        case 
2:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
         switch(
random(8))
         {
                 case 
0: {SetPlayerSkin(playerid, 21);
                 
SetSpawnInfo(playerid,0,21,-2695.9822,262.4749,4.6328,258.9438,30,150,25,50,29,150);}
                 case 
1: {SetPlayerSkin(playerid, 19);
                 
SetSpawnInfo(playerid,0,19,-2695.9822,262.4749,4.6328,258.9438,30,150,25,50,29,150);}
                 case 
2: {SetPlayerSkin(playerid, 183);
                 
SetSpawnInfo(playerid,0,183,-2695.9822,262.4749,4.6328,258.9438,30,150,25,50,29,150);}
                 case 
3: {SetPlayerSkin(playerid, 104);
                 
SetSpawnInfo(playerid,0,104,-2695.9822,262.4749,4.6328,258.9438,30,150,25,50,29,150);}
                 case 
4: {SetPlayerSkin(playerid, 28);
                 
SetSpawnInfo(playerid,0,28,-2695.9822,262.4749,4.6328,258.9438,30,150,25,50,29,150);}
                 case 
5: {SetPlayerSkin(playerid, 22);
                 
SetSpawnInfo(playerid,0,22,-2695.9822,262.4749,4.6328,258.9438,30,150,25,50,29,150);}
                 case 
6: {SetPlayerSkin(playerid, 190);
                 
SetSpawnInfo(playerid,0,190,-2695.9822,262.4749,4.6328,258.9438,30,150,25,50,29,150);}
                 case 
7: {SetPlayerSkin(playerid, 195);
                 
SetSpawnInfo(playerid,0,195,-2695.9822,262.4749,4.6328,258.9438,30,150,25,50,29,150);}
         }
         
SetPlayerColor(playerid, color_NEGROS);
        }
        case 
3:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
         switch(
random(8))
         {
                 case 
0: {SetPlayerSkin(playerid, 21);
                 
SetSpawnInfo(playerid,0,21,-2694.5286,276.3913,4.3359,230.1168,30,150,25,50,29,150);}
                 case 
1: {SetPlayerSkin(playerid, 19);
                 
SetSpawnInfo(playerid,0,19,-2694.5286,276.3913,4.3359,230.1168,30,150,25,50,29,150);}
                 case 
2: {SetPlayerSkin(playerid, 183);
                 
SetSpawnInfo(playerid,0,183,-2694.5286,276.3913,4.3359,230.1168,30,150,25,50,29,150);}
                 case 
3: {SetPlayerSkin(playerid, 104);
                 
SetSpawnInfo(playerid,0,104,-2694.5286,276.3913,4.3359,230.1168,30,150,25,50,29,150);}
                 case 
4: {SetPlayerSkin(playerid, 28);
                 
SetSpawnInfo(playerid,0,28,-2694.5286,276.3913,4.3359,230.1168,30,150,25,50,29,150);}
                 case 
5: {SetPlayerSkin(playerid, 22);
                 
SetSpawnInfo(playerid,0,22,-2694.5286,276.3913,4.3359,230.1168,30,150,25,50,29,150);}
                 case 
6: {SetPlayerSkin(playerid, 190);
                 
SetSpawnInfo(playerid,0,190,-2694.5286,276.3913,4.3359,230.1168,30,150,25,50,29,150);}
                 case 
7: {SetPlayerSkin(playerid, 195);
                 
SetSpawnInfo(playerid,0,195,-2694.5286,276.3913,4.3359,230.1168,30,150,25,50,29,150);}
         }
         
SetPlayerColor(playerid, color_NEGROS);
        }
        case 
4:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
         switch(
random(8))
         {
                 case 
0: {SetPlayerSkin(playerid, 21);
                 
SetSpawnInfo(playerid,0,21,-2659.1301,275.6968,4.3359,79.7154,30,150,25,50,29,150);}
                 case 
1: {SetPlayerSkin(playerid, 19);
                 
SetSpawnInfo(playerid,0,19,-2659.1301,275.6968,4.3359,79.7154,30,150,25,50,29,150);}
                 case 
2: {SetPlayerSkin(playerid, 183);
                 
SetSpawnInfo(playerid,0,183,-2659.1301,275.6968,4.3359,79.7154,30,150,25,50,29,150);}
                 case 
3: {SetPlayerSkin(playerid, 104);
                 
SetSpawnInfo(playerid,0,104,-2659.1301,275.6968,4.3359,79.7154,30,150,25,50,29,150);}
                 case 
5: {SetPlayerSkin(playerid, 22);
                 
SetSpawnInfo(playerid,0,22,-2659.1301,275.6968,4.3359,79.7154,30,150,25,50,29,150);}
                 case 
6: {SetPlayerSkin(playerid, 190);
                 
SetSpawnInfo(playerid,0,190,-2659.1301,275.6968,4.3359,79.7154,30,150,25,50,29,150);}
                 case 
7: {SetPlayerSkin(playerid, 195);
                 
SetSpawnInfo(playerid,0,195,-2659.1301,275.6968,4.3359,79.7154,30,150,25,50,29,150);}
         }
         
SetPlayerColor(playerid, color_NEGROS);
        }
        case 
5:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
         switch(
random(8))
          {
                 case 
0: {SetPlayerSkin(playerid, 21);
                 
SetSpawnInfo(playerid,0,21,-2665.8315,237.6608,4.3359,96.0087,30,150,25,50,29,150);}
                 case 
1: {SetPlayerSkin(playerid, 19);
                 
SetSpawnInfo(playerid,0,19,-2665.8315,237.6608,4.3359,96.0087,30,150,25,50,29,150);}
                 case 
2: {SetPlayerSkin(playerid, 183);
                 
SetSpawnInfo(playerid,0,183,-2665.8315,237.6608,4.3359,96.0087,30,150,25,50,29,150);}
                 case 
3: {SetPlayerSkin(playerid, 104);
                 
SetSpawnInfo(playerid,0,104,-2665.8315,237.6608,4.3359,96.0087,30,150,25,50,29,150);}
                 case 
4: {SetPlayerSkin(playerid, 28);
                 
SetSpawnInfo(playerid,0,28,-2665.8315,237.6608,4.3359,96.0087,30,150,25,50,29,150);}
                 case 
5: {SetPlayerSkin(playerid, 22);
                 
SetSpawnInfo(playerid,0,22,-2665.8315,237.6608,4.3359,96.0087,30,150,25,50,29,150);}
                 case 
6: {SetPlayerSkin(playerid, 190);
                 
SetSpawnInfo(playerid,0,190,-2665.8315,237.6608,4.3359,96.0087,30,150,25,50,29,150);}
                 case 
7: {SetPlayerSkin(playerid, 195);
                 
SetSpawnInfo(playerid,0,195,-2665.8315,237.6608,4.3359,96.0087,30,150,25,50,29,150);}
          }
         
SetPlayerColor(playerid, color_NEGROS);
        }
  }
}
public 
Team2(playerid)
{
  switch(
random(6)) //Civiles
  
{
        case 
0:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
         
SetPlayerSkin(playerid, 2);
         
SetSpawnInfo(playerid,1,2,-1762.0461,960.5403,24.8828,171.4048,26,100,29,150,24,20);
         
SetPlayerColor(playerid, color_CIVILES);
        }
        case 
1:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
         
SetPlayerSkin(playerid, 2);
         
SetSpawnInfo(playerid,1,2,-1771.2639,961.1591,24.8828,167.9581,26,100,29,150,24,20);
         
SetPlayerColor(playerid, color_CIVILES);
        }
        case 
2:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
         
SetPlayerSkin(playerid, 2);
         
SetSpawnInfo(playerid,1,2,-1751.0995,961.6115,24.8828,176.7314,26,100,29,150,24,20);
         
SetPlayerColor(playerid, color_CIVILES);
        }
        case 
3:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
         
SetPlayerSkin(playerid, 2);
         
SetSpawnInfo(playerid,1,2,-1739.0233,961.1733,24.8828,171.0913,26,100,29,150,24,20);
             
SetPlayerColor(playerid, color_CIVILES);
        }
        case 
4:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
         
SetPlayerSkin(playerid, 2);
         
SetSpawnInfo(playerid,1,2,-1743.8237,946.1083,24.8828,15.3633,26,100,29,150,24,20);
             
SetPlayerColor(playerid, color_CIVILES);
        }
        case 
5:
        {
         
GameTextForPlayer(playerid, "~g~Skin Changed!", 3000, 3);
         
SetPlayerSkin(playerid, 2);
         
SetSpawnInfo(playerid,1,2,-1764.9819,945.7482,24.8828,31.9701,26,100,29,150,24,20);
             
SetPlayerColor(playerid, color_CIVILES);
        }
}
} 
Reply


Messages In This Thread
Help: Change Team at Die - by bookknp - 30.05.2018, 10:59
Re: Help: Change Team at Die - by saffierr - 30.05.2018, 11:39
Re: Help: Change Team at Die - by bookknp - 30.05.2018, 11:43
Re: Help: Change Team at Die - by saffierr - 30.05.2018, 11:46
Re: Help: Change Team at Die - by bookknp - 30.05.2018, 11:54
Re: Help: Change Team at Die - by saffierr - 30.05.2018, 11:59
Re: Help: Change Team at Die - by bookknp - 30.05.2018, 12:02
Re: Help: Change Team at Die - by saffierr - 30.05.2018, 12:06
Re: Help: Change Team at Die - by bookknp - 30.05.2018, 12:30
Re: Help: Change Team at Die - by saffierr - 30.05.2018, 14:57

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