30.05.2018, 01:35
Ficou assim, compila normal e tals, como antes, mas ainda esse mesmo bug, as armas de score mais alto so spawnada depois que o player more
PHP код:
DarArmas(playerid)
{
if(IsPlayerConnected(playerid))
{
new score = GetPlayerScore(playerid); //
switch(score){
case 0 .. 30:{
GivePlayerWeapon(playerid, 24, 500);
}
case 31 .. 80:{
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 25, 500);
}
case 81 .. 150:{
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 29, 500);
}
case 151 .. 230:{
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 29, 500);
}
case 231 .. 320:{
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 30, 1500);
SetPlayerArmour(playerid, 20);
}
case 321 .. 450:{
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 31, 1500);
SetPlayerArmour(playerid, 20);
}
case 451 .. 700:{
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 31, 1500);
SetPlayerArmour(playerid, 20);
}
case 701 .. 1000:{
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 31, 1500);
SetPlayerArmour(playerid, 60);
}
case 1001 .. 1337:{ // Gostei da referкncia
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 34, 90);
GivePlayerWeapon(playerid, 31, 1500);
SetPlayerArmour(playerid, 60);
}
case 1338 .. 9999:{
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 34, 90);
GivePlayerWeapon(playerid, 31, 1500);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 37, 5);
}
default:
{
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 34, 90);
GivePlayerWeapon(playerid, 31, 1500);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 37, 5);
}
}
}
return 1;
}