[Include] Damage Mod Detection
#8

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Originally Posted by RogueDrifter
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If so then why not call the callback on both the player taking damage at OnPlayerTakeDamage and giving damage at OnPlayerGiveDamage to get the accurate result? what if the cheater doesn't hit others and just takes damage?

What if he decreases the damage of all weapons to 0 except the M4 and keeps killing others with M4?
The code was originally wrote to work with OnPlayerTakeDamage, check the topic for a modified version where you can enable OnPlayerTakeDamage if you wish to.

If he keeps using the M4 to shoot and the damage he would take isn't modified, then he technically isn't cheating for the moment, but if he changes weapons to one that is modified, then of course the script will take care of it.
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Messages In This Thread
Damage Mod Detection - by Banana_Ghost - 26.05.2018, 01:22
Re: Damage Mod Detection - by RogueDrifter - 26.05.2018, 02:05
Re: Damage Mod Detection - by Kar - 26.05.2018, 04:07
Re: Damage Mod Detection - by tungki - 26.05.2018, 04:15
Re: Damage Mod Detection - by Banana_Ghost - 26.05.2018, 04:42
Re: Damage Mod Detection - by Banana_Ghost - 29.05.2018, 14:00
Re: Damage Mod Detection - by RogueDrifter - 29.05.2018, 15:43
Re: Damage Mod Detection - by Banana_Ghost - 29.05.2018, 16:22

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