Detecting if dialog exited?
#2

Quote:
Originally Posted by Seif_ [adream-rp.com
]
You'd have to use a variable. It's just setting it to 1 when you appear a dialog to a player and 0 in OnDialogResponse. But if you don't wanna do that, you could make an include that would do that and not interfere in your GM/FS script.

EDIT: try this, untested: http://pastebin.com/f317bfb43
I'll try it tomorrow, cheers mate.

Going to bed now.
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Detecting if dialog exited? - by Norn - 15.09.2009, 22:04
Re: Detecting if dialog exited? - by Norn - 16.09.2009, 23:43

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