Headshot not working!
#3

Sure
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
    if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9)
    {
    SetPlayerHealth(playerid, 0);
    GameTextForPlayer(issuerid,"~r~Headshot",2000,3) && GameTextForPlayer(playerid,"~r~Headshot",2000,3);
    PlayerPlaySound(playerid, 17802, 0.0, 0.0, 0.0)  && PlayerPlaySound(issuerid, 17802, 0.0, 0.0, 0.0);
    }
    if(issuerid != INVALID_PLAYER_ID && playerData[issuerid][isInDM])
    {
        return 0;
	}
	
	if(issuerid != INVALID_PLAYER_ID && playerData[issuerid][isInCVR])
    {
        return 0;
	}
	if(issuerid != INVALID_PLAYER_ID && playerData[issuerid][isinFREEFORALL])
    {
        return 0;
	}

    if(issuerid != INVALID_PLAYER_ID && playerData[issuerid][isInEvent])
    {
        return 0;
	}
	
	if(issuerid != INVALID_PLAYER_ID && playerData[issuerid][isInDuel])
    {
        return 0;
	}

	if (playerData[playerid][isInDM])
	{
 		return 0;
 	}
 	
 	if (playerData[playerid][isInCVR])
	{
 		return 0;
 	}
 	if (playerData[playerid][isinFREEFORALL])
	{
 		return 0;
 	}

 	if (playerData[playerid][isInEvent])
	{
 		return 0;
 	}
 	
 	if (playerData[playerid][isInDuel])
	{
 		return 0;
 	}

    if(issuerid != INVALID_PLAYER_ID)
    {
		if(playerData[issuerid][playerHitmarker])
		{
			new string[128];

			format(string, sizeof(string), "%0.2f damage", amount);
			PlayerTextDrawSetString(issuerid, playerData[issuerid][playerHitmarkerTD], string);
			SetTimerEx("hideHitmarkerTD", 2000, false, "i", issuerid);
			PlayerPlaySound(issuerid, 17802, 0.0, 0.0, 0.0);
		}

		if(playerData[issuerid][playerClass] == CLASS_CIVILIAN || playerData[issuerid][playerClass] == CLASS_FIREFIGHTER || playerData[issuerid][playerClass] == CLASS_MEDIC)
		{
			if(playerData[playerid][playerClass] == CLASS_ARMY || playerData[playerid][playerClass] == CLASS_POLICE || playerData[playerid][playerClass] == CLASS_CIA || playerData[playerid][playerClass] == CLASS_FBI || playerData[playerid][playerClass] == CLASS_SECRETSERVICE)
			{
				if(playerData[issuerid][playerWantedLevel] == 0)
				{
					if(playerData[playerid][playerJailTime] <= 0)
					{
						givePlayerWanted(issuerid, 6);
						sendWantedMessage(issuerid, 6);
						newPlayerColour(issuerid);
					}
				}
			}
		}
		else if(playerData[issuerid][playerClass] == CLASS_POLICE || playerData[issuerid][playerClass] == CLASS_ARMY || playerData[issuerid][playerClass] == CLASS_CIA  || playerData[issuerid][playerClass] == CLASS_FBI || playerData[issuerid][playerClass] == CLASS_SECRETSERVICE)
		{
		    if(playerData[playerid][playerClass] == CLASS_CIVILIAN || playerData[playerid][playerClass] == CLASS_FIREFIGHTER || playerData[playerid][playerClass] == CLASS_MEDIC)
		    {
		        if (playerData[playerid][playerWantedLevel] == 0)
		        {
					new Float:theirHealth;
	            	GetPlayerHealth(playerid, theirHealth);
	            	SetPlayerHealth(playerid, theirHealth - 0);
				}
		    }
		}
		else if (playerData[issuerid][playerAdminDuty])
		{
		    GameTextForPlayer(issuerid, "You're AoD! Do not harm players!", 3000, 4);
		}
	}

    return 1;
}
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Messages In This Thread
Headshot not working! - by BlackLineCnR - 20.05.2018, 13:16
Re: Headshot not working! - by TadePoleMG - 20.05.2018, 13:36
Re: Headshot not working! - by BlackLineCnR - 20.05.2018, 13:38
Re: Headshot not working! - by Lokii - 20.05.2018, 13:47
Re: Headshot not working! - by BlackLineCnR - 20.05.2018, 13:49
Re: Headshot not working! - by TadePoleMG - 20.05.2018, 13:53
Re: Headshot not working! - by BlackLineCnR - 20.05.2018, 13:55
Re: Headshot not working! - by Lokii - 20.05.2018, 13:55
Re: Headshot not working! - by TadePoleMG - 20.05.2018, 13:58
Re: Headshot not working! - by TadePoleMG - 20.05.2018, 14:04

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