20.05.2018, 13:16
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) { if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { SetPlayerHealth(playerid, 0); GameTextForPlayer(issuerid,"~r~Headshot",2000,3) && GameTextForPlayer(playerid,"~r~Headshot",2000,3); PlayerPlaySound(playerid, 17802, 0.0, 0.0, 0.0) && PlayerPlaySound(issuerid, 17802, 0.0, 0.0, 0.0); }