20.05.2018, 13:16
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9)
{
SetPlayerHealth(playerid, 0);
GameTextForPlayer(issuerid,"~r~Headshot",2000,3) && GameTextForPlayer(playerid,"~r~Headshot",2000,3);
PlayerPlaySound(playerid, 17802, 0.0, 0.0, 0.0) && PlayerPlaySound(issuerid, 17802, 0.0, 0.0, 0.0);
}

