Array out of bounds
#1

Hey.

log:

Quote:

[11:26:02] [debug] AMX backtrace:
[11:26:02] [debug] #0 000895d4 in public SecondTimer () from asd.amx
[11:26:02] [debug] Run time error 4: "Array index out of bounds"
[11:26:02] [debug] Attempted to read/write array element at negative index -1

"SecondTimer()"

PHP код:
forward SecondTimer();
public 
SecondTimer()
{
    new 
hourminuteboomboxidstring[128];
    
gettime(hourminute);
    if((
gGMX) && mysql_unprocessed_queries(connectionID) == 0)
    {
        
SendRconCommand("gmx");
    }
    foreach(new 
Player)
    {
          
SetPlayerTime(ihourminute);
        if(
PlayerInfo[i][pLogged] && !PlayerInfo[i][pKicked])
        {
              
AFKCheck(i);
            
//NOPCheck(i);
            
if(PlayerInfo[i][pSpamTime] > 0)
            {
                
PlayerInfo[i][pSpamTime]--;
            }
            if(
PlayerInfo[i][pVehicleCount] > 0)
            {
                
PlayerInfo[i][pVehicleCount]--;
            }
            if(
PlayerInfo[i][pMechanicCall] > 0)
            {
                
PlayerInfo[i][pMechanicCall]--;
            }
            if(
PlayerInfo[i][pTaxiCall] > 0)
            {
                
PlayerInfo[i][pTaxiCall]--;
            }
            if(
PlayerInfo[i][pEmergencyCall] > 0)
            {
                
PlayerInfo[i][pEmergencyCall]--;
            }
            if(
PlayerInfo[i][pCourierCooldown] > 0)
            {
                
PlayerInfo[i][pCourierCooldown]--;
            }
               if(
PlayerInfo[i][pPizzaCooldown] > 0)
            {
                   
PlayerInfo[i][pPizzaCooldown]--;
            }
            if(
PlayerInfo[i][pDetectiveCooldown] > 0)
            {
                   
PlayerInfo[i][pDetectiveCooldown]--;
            }
            if(
PlayerInfo[i][pThiefCooldown] > 0)
            {
                   
PlayerInfo[i][pThiefCooldown]--;
            }
            if(
PlayerInfo[i][pCocaineCooldown] > 0)
            {
                   
PlayerInfo[i][pCocaineCooldown]--;
            }
            if(
PlayerInfo[i][pACFired] > 0)
            {
                
PlayerInfo[i][pACFired]--;
            }
            if(
PlayerInfo[i][pRapidFire] > 0)
            {
                
PlayerInfo[i][pRapidFire]--;
            }
            if(
PlayerInfo[i][pGodmode] > 0)
            {
                
PlayerInfo[i][pGodmode]--;
            }
            if(
PlayerInfo[i][pPreviewHouse] >= 0)
            {
                
PlayerInfo[i][pPreviewTime]--;
                if(
PlayerInfo[i][pPreviewTime] <= && GetPlayerInterior(i) == houseInteriors[PlayerInfo[i][pPreviewType]][intID])
                {
                    
SetPlayerPos(iHouseInfo[PlayerInfo[i][pPreviewHouse]][hIntX], HouseInfo[PlayerInfo[i][pPreviewHouse]][hIntY], HouseInfo[PlayerInfo[i][pPreviewHouse]][hIntZ]);
                    
SetPlayerFacingAngle(iHouseInfo[PlayerInfo[i][pPreviewHouse]][hIntA]);
                    
SetPlayerInterior(iHouseInfo[PlayerInfo[i][pPreviewHouse]][hInterior]);
                    
SetPlayerVirtualWorld(iHouseInfo[PlayerInfo[i][pPreviewHouse]][hWorld]);
                    
SetCameraBehindPlayer(i);
                    
PlayerInfo[i][pPreviewHouse] = -1;
                    
PlayerInfo[i][pPreviewType] = 0;
                    
PlayerInfo[i][pPreviewTime] = 0;
                    
SendClientMessage(iCOLOR_WHITE"You are no longer previewing the interior as the time period ran out.");
                }
            }
            if(
PlayerInfo[i][pLoopAnim] && !PlayerInfo[i][pToggleTextdraws]) {
                
TextDrawShowForPlayer(iAnimationTD);
            } else {
                
TextDrawHideForPlayer(iAnimationTD);
            }
            if(
GetPlayerSurfingVehicleID(i) != INVALID_PLAYER_ID && GetPlayerState(i) == PLAYER_STATE_ONFOOT && !IsSurfVehicle(GetPlayerSurfingVehicleID(i)) && !PlayerInfo[i][pAdminDuty] && GetVehicleSpeed(GetPlayerSurfingVehicleID(i)) > 40)
            {
                new
                    
Float:x,
                    
Float:y,
                    
Float:z;
                
SendProximityMessage(i20.0COLOR_PURPLE"** %s slipped off the top of the vehicle."GetPlayerRPName(i));
                
GetPlayerPos(ixyz);
                
SetPlayerPos(i1y3.0);
                
ApplyAnimation(i"PED""BIKE_fallR"4.101100);
            }
            if(
PlayerInfo[i][pShipment] >= 0)
            {
                if((
GetPlayerState(i) == PLAYER_STATE_DRIVER) && (GetVehicleModel(GetPlayerVehicleID(i)) != 414 && GetVehicleModel(GetPlayerVehicleID(i)) != 498))
                {
                    
PlayerInfo[i][pShipment] = -1;
                    
SendClientMessage(iCOLOR_GREY"Shipment cancelled. You went into another vehicle.");
                }
            }
            if(
GetPlayerSpecialAction(i) == SPECIAL_ACTION_DRINK_BEER || GetPlayerSpecialAction(i) == SPECIAL_ACTION_DRINK_WINE)
            {
                if(
GetPlayerDrunkLevel(i) > 7000)
                {
                    
Awardh(i"Party hard");
                }
            }
            if(
GetPlayerState(i) == PLAYER_STATE_DRIVER)
            {
                if(
IsNearSpeedCam(i) && PlayerInfo[i][pSpeedTicketAllowed] == 0)
                {
                    new 
speedcamID Speed_Nearest(i);
                    if(
GetVehicleSpeed(GetPlayerVehicleID(i)) > SpeedData[speedcamID][speedLimit] )
                    {
                        
SendClientMessage(iCOLOR_AQUA"**You have been spotted by a speed camera, You have been issued a fine of 1500$");
                        
AddToTaxVault(1500);
                        
GivePlayerCash(i, -1500);
                        
PlayerInfo[i][pSpeedTicketAllowed] = 1;
                    }
                }
            }        
            if(
PlayerInfo[i][pPizzas] > && GetPlayerState(i) == PLAYER_STATE_DRIVER)
            {
                if(
GetVehicleModel(GetPlayerVehicleID(i)) == 448)
                {
                    if(
PlayerInfo[i][pPizzaTime] < 90)
                    {
                        
PlayerInfo[i][pPizzaTime]++;
                    }
                }
                else
                {
                    
PlayerInfo[i][pPizzas] = 0;
                    
PlayerInfo[i][pCP] = 0;
                    
DisablePlayerCheckpoint(i);
                    
SendClientMessage(iCOLOR_GREY"Pizza delivery cancelled. You went into another vehicle.");
                }
            }
            else if (
PlayerInfo[i][pGraffiti] != -&& PlayerInfo[i][pGraffitiTime] > 0)
            {
                if (
Graffiti_Nearest(i) != PlayerInfo[i][pGraffiti])
                {
                    
PlayerInfo[i][pGraffiti] = -1;
                    
PlayerInfo[i][pGraffitiTime] = 0;
                }
                else
                {
                    
PlayerInfo[i][pGraffitiTime]--;
                    if (
PlayerInfo[i][pGraffitiTime] < 1)
                    {
                        new 
str[500];
                        
strunpack(strPlayerInfo[i][pGraffitiText]);
                        
format(GraffitiData[PlayerInfo[i][pGraffiti]][graffitiText], 64str);
                        
GraffitiData[PlayerInfo[i][pGraffiti]][graffitiColor] = PlayerInfo[i][pGraffitiColor];
                        
Graffiti_Refresh(PlayerInfo[i][pGraffiti]);
                        
Graffiti_Save(PlayerInfo[i][pGraffiti]);
                        
ClearAnimations(i1);
                        
SendProximityMessage(i30.0COLOR_PURPLE"** %s puts their can of spray paint away."GetPlayerRPName(i));
                           
PlayerInfo[i][pGraffiti] = -1;
                           
PlayerInfo[i][pGraffitiTime] = 0;
                    }
                }
            }
            if(!
PlayerInfo[i][pToggleTextdraws])
            {
                if(
PlayerInfo[i][pGPSOn])
                {
                    
PlayerTextDrawSetString(iPlayerInfo[i][pText][0], GetPlayerZoneName(i));
                }
            }
            
/*if(NetStats_PacketLossPercent(i) > 20.0 && gettime() - PlayerInfo[i][pLastDesync] > 120)
            {
                GameTextForPlayer(i, "You are desynced. Please relog once you see this message.", 10000, 6);
                PlayerInfo[i][pLastDesync] = gettime();
            }*/
            
if(PlayerInfo[i][pSpectating] != INVALID_PLAYER_ID)
            {
                if(
GetPlayerInterior(i) != GetPlayerInterior(PlayerInfo[i][pSpectating])) SetPlayerInterior(iGetPlayerInterior(PlayerInfo[i][pSpectating]));
                if(
GetPlayerVirtualWorld(i) != GetPlayerVirtualWorld(PlayerInfo[i][pSpectating])) SetPlayerVirtualWorld(iGetPlayerVirtualWorld(PlayerInfo[i][pSpectating]));
            }
            if(
PlayerInfo[i][pTutorial])
            {
                
TogglePlayerControllable(i0);
            }
            if(
PlayerInfo[i][pAwaitingClothing])
            {
                
SetPlayerClothing(i);
            }
            if(
PlayerInfo[i][pDraggedBy] != INVALID_PLAYER_ID)
            {
                
TeleportToPlayer(iPlayerInfo[i][pDraggedBy]);
            }
            if(
PlayerInfo[i][pVIPPackage] > && gettime() > PlayerInfo[i][pVIPTime])
            {
                
PlayerInfo[i][pVIPPackage] = 0;
                
PlayerInfo[i][pVIPTime] = 0;
                
//PlayerInfo[i][pSecondJob] = -1;
                
mysql_format(connectionIDqueryBuffersizeof(queryBuffer), "UPDATE users SET vippackage = 0, viptime = 0, secondjob = -1 WHERE uid = %i"PlayerInfo[i][pID]);
                
mysql_tquery(connectionIDqueryBuffer);
                
SendClientMessage(iCOLOR_LIGHTRED"Your VIP subscription has expired. You are no longer a VIP.");
            }
            if(
PlayerInfo[i][pVIPPackage] < && PlayerInfo[i][pSecondJob] != JOB_NONE)
            {
                
mysql_format(connectionIDqueryBuffersizeof(queryBuffer), "UPDATE users SET secondjob = -1 WHERE uid = %i"PlayerInfo[i][pID]);
                
mysql_tquery(connectionIDqueryBuffer);
                
PlayerInfo[i][pSecondJob] = JOB_NONE;
                
SendClientMessage(iCOLOR_LIGHTRED"Your second job has been removed as you aren't a Gold+ VIP.");
            }
            if(
PlayerInfo[i][pHHCheck])
            {
                if(
PlayerInfo[i][pHHTime] > 0)
                {
                    new 
health GetPlayerHealthEx(i);
                    if(
health == PlayerInfo[i][pHHRounded])
                    {
                        
PlayerInfo[i][pHHCount]++;
                    }
                    
SetPlayerHealth(irandom(100) + 1);
                    
PlayerInfo[i][pHHTime]--;
                    
PlayerInfo[i][pHHRounded] = health;
                }
                else
                {
                    if(
gettime() - PlayerInfo[i][pLastUpdate] >= 3)
                    {
                        
SendAdminMessage(COLOR_YELLOW"AdmWarning: %s[%i] failed the health hack check as they tabbed."GetPlayerRPName(i), i);
                    }
                    else if(
PlayerInfo[i][pHHCount] > 0)
                    {
                        
SendAdminMessage(COLOR_YELLOW"AdmWarning: %s[%i] is possibly health hacking with a %i percent chance."GetPlayerRPName(i), iPlayerInfo[i][pHHCount] * 20);
                    }
                    else
                    {
                        
SendAdminMessage(COLOR_YELLOW"AdmWarning: %s[%i] does not appear to be health hacking."GetPlayerRPName(i), i);
                    }
                    if(
NetStats_PacketLossPercent(i) > 10.0)
                    {
                        
SendAdminMessage(COLOR_YELLOW"AdmWarning: %s[%i] is desynced and has a packet loss of %.1f percent."GetPlayerRPName(i), iNetStats_PacketLossPercent(i));
                    }
                    
SetPlayerHealth(iPlayerInfo[i][pHealth]);
                    
PlayerInfo[i][pHHCheck] = 0;
                }
            }
            if(
PlayerInfo[i][pReceivingAid] && !PlayerInfo[i][pHHCheck])
            {
                new
                    
Float:health;
                
GetPlayerHealth(ihealth);
                if((
health 1.0) > 100.0)
                {
                    
SetPlayerHealth(i100.0);
                    
PlayerInfo[i][pReceivingAid] = 0;
                }
                else
                {
                    
SetPlayerHealth(ihealth 1.0);
                }
            }
            if(
PlayerInfo[i][pInjured] && IsPlayerInAnyVehicle(i) && GetVehicleModel(GetPlayerVehicleID(i)) != 416)
            {
                new
                    
Float:x,
                    
Float:y,
                    
Float:z;
                
GetPlayerPos(ixyz);
                
SetPlayerPos(ixy0.5);
                
ClearAnimations(i);
            }
            if(
PlayerInfo[i][pTazedTime] > 0)
            {
                
PlayerInfo[i][pTazedTime]--;
                if(!
PlayerInfo[i][pTazedTime])
                {
                    
ClearAnimations(i1);
                    if(!
PlayerInfo[i][pCuffed])
                    {
                        
TogglePlayerControllable(i1);
                    }
                }
            }
            if(
PlayerInfo[i][pFishTime] > 0)
            {
                
PlayerInfo[i][pFishTime]--;
                if(!
IsPlayerAtFishingPlace(i))
                {
                    
ClearAnimations(i1);
                    
RemovePlayerAttachedObject(i9);
                    
PlayerInfo[i][pFishTime] = 0;
                }
                else if(
PlayerInfo[i][pFishTime] <= && IsPlayerAtFishingPlace(i))
                {
                      new 
rand Random(1100);
                    if(
<= rand <= 20)
                    {
                            
SendClientMessage(iCOLOR_GREY"You reeled in your line and caught nothing...");
                    }
                    else if(
21 <= rand <= 30)
                    {
                        new 
amount 50 random(100);
                        
SendClientMessageEx(iCOLOR_AQUA"You reeled in your line and caught a used wallet with {00AA00}$%i{33CCFF} inside."amount);
                        
GivePlayerCash(iamount);
                    }
                    else if(
98 <= rand <= 99)
                    {
                        new 
amount random(2000) + 1000;
                        
SendClientMessageEx(iCOLOR_AQUA"You reeled in your line and caught a rare 18th century coin valued at {00AA00}$%i{33CCFF}!"amount);
                        
GivePlayerCash(iamount);
                    }
                    else
                    {
                        new 
weightlevel GetJobLevel(iJOB_FISHERMAN);
                        if(
PlayerInfo[i][pUsedBait]) {
                            
weight random(40) + (level 10);
                        } else {
                            
weight random(15) + (level 10);
                        }
                        
SendClientMessageEx(iCOLOR_AQUA"You reeled in your line and caught a fish weighing %i kg!"weight);
                        
PlayerInfo[i][pFishWeight] += weight;
                        
mysql_format(connectionIDqueryBuffersizeof(queryBuffer), "UPDATE users SET fishweight = %i WHERE uid = %i"PlayerInfo[i][pFishWeight], PlayerInfo[i][pID]);
                        
mysql_tquery(connectionIDqueryBuffer);
                        
IncreaseJobSkill(iJOB_FISHERMAN);
                        if(
PlayerInfo[i][pFishWeight] >= 1500)
                        {
                            
SendClientMessage(iCOLOR_YELLOW"You have too much fish. You can continue fishing once you sell your load.");
                        }
                    }
                    
ClearAnimations(i1);
                    
RemovePlayerAttachedObject(i9);
                }
            }
            if(
PlayerInfo[i][pJailType] > 0)
            {
                
PlayerInfo[i][pJailTime]--;
                if(
PlayerInfo[i][pJailTime] <= 0)
                {
                    
ResetPlayerWeaponsEx(i);
                    
SendClientMessage(iCOLOR_GREY2"Your jail sentence has expired.");
                    
SetPlayerPos(i1544.4407, -1675.552213.5584);
                    
SetPlayerFacingAngle(i90.0000);
                    
SetPlayerInterior(i0);
                    
SetPlayerVirtualWorld(i0);
                    
SetCameraBehindPlayer(i);
                    
PlayerInfo[i][pJailType] = 0;
                    
PlayerInfo[i][pJailTime] = 0;
                }
            }
            if(
PlayerInfo[i][pEditType] > && IsValidDynamicObject(PlayerInfo[i][pEditObject]) && !IsPlayerInRangeOfDynamicObject(iPlayerInfo[i][pEditObject], 50.0))
            {
                if(
PlayerInfo[i][pEditType] == EDIT_FURNITURE_PREVIEW)
                {
                       
SendClientMessage(iCOLOR_GREY2"You left the editing area. Furniture previewing cancelled.");
                       
DestroyDynamicObject(PlayerInfo[i][pEditObject]);
                }
                else if(
PlayerInfo[i][pEditType] == EDIT_FURNITURE)
                {
                       
ReloadFurniture(PlayerInfo[i][pEditObject], HouseInfo[PlayerInfo[i][pFurnitureHouse]][hLabels]);
                       
SendClientMessage(iCOLOR_GREY2"You left the editing area. Editing mode has been disabled.");
                }
                else if(
PlayerInfo[i][pEditType] == EDIT_LAND_OBJECT)
                {
                       
ReloadLandObject(PlayerInfo[i][pEditObject], LandInfo[PlayerInfo[i][pObjectLand]][lLabels]);
                       
SendClientMessage(iCOLOR_GREY2"You left the editing area. Editing mode has been disabled.");
                }
                else if(
PlayerInfo[i][pEditType] == EDIT_LAND_OBJECT_PREVIEW)
                {
                       
SendClientMessage(iCOLOR_GREY2"You left the editing area. Furniture previewing cancelled.");
                       
DestroyDynamicObject(PlayerInfo[i][pEditObject]);
                }
                
CancelEdit(i);
                
PlayerInfo[i][pEditType] = 0;
                   
PlayerInfo[i][pEditObject] = INVALID_OBJECT_ID;
            }
            if(
PlayerInfo[i][pHospital] && PlayerInfo[i][pHospitalTime])
            {
                
PlayerInfo[i][pHospitalTime]--;
                if(
PlayerInfo[i][pHospitalTime] == 0)
                {
                    if(
PlayerInfo[i][pInsurance] > 0)
                    {
                        
Awardh(i"Obamacare");
                    }
                    
SetPlayerPos(i, -10.4534149.3639999.0613);
                    
SetPlayerFacingAngle(i180.0000);
                    
SetPlayerInterior(i1);
                    
SetPlayerVirtualWorld(iPlayerInfo[i][pHospitalType]);
                    
SetCameraBehindPlayer(i);
                    if(!(
GetFactionType(i) == FACTION_POLICE || GetFactionType(i) == FACTION_MEDIC))
                    {
                        
GivePlayerCash(i, -500);
                        
GameTextForPlayer(i"~w~Discharged~n~~r~-$500"50001);
                    }
                    
TogglePlayerControllable(i1);
                    
SetPlayerDrunkLevel(i0);
                    if(
PlayerInfo[i][pDelivered])
                    {
                        if(
GetFactionType(i) == FACTION_POLICE || GetFactionType(i) == FACTION_MEDIC)
                            
SendClientMessage(iCOLOR_DOCTOR"You have not been billed for your stay. You also keep all of your weapons!");
                        else
                            
SendClientMessage(iCOLOR_DOCTOR"You have been billed $500 for your stay. You also keep all of your weapons!");
                        
PlayerInfo[i][pDelivered] = 0;
                    }
                    else
                    {
                        if(
GetFactionType(i) == FACTION_POLICE || GetFactionType(i) == FACTION_MEDIC)
                            
SendClientMessage(iCOLOR_DOCTOR"You have not been billed for your stay. Your weapons have been confiscated by staff.");
                        else
                            
SendClientMessage(iCOLOR_DOCTOR"You have been billed $500 for your stay. Your weapons have been confiscated by staff.");
                        
SendClientMessage(iCOLOR_LIGHTRED"(( You have lost 30 minutes of your memory. ))");
                    }
                    new 
hospital[32];
                    switch(
PlayerInfo[i][pHospitalType])
                    {
                        case 
HOSPITAL_COUNTYstrcat(hospital"All Saints General");
                        case 
HOSPITAL_ALLSAINTSstrcat(hospital"County General");
                        case 
HOSPITAL_FMDHQstrcat(hospital"FMD HQ");
                    }
                    foreach(new 
Player)
                    {
                        if(
IsLawEnforcement(x))
                        {
                            
SendClientMessageEx(xCOLOR_YELLOW"LSFMD: Wanted suspect %s[%i] was last spotted at the %s hospital!"GetPlayerRPName(i), ihospital);
                        }
                    }
                    
SetPlayerHealth(iPlayerInfo[i][pSpawnHealth]);
                    
SetScriptArmour(iPlayerInfo[i][pSpawnArmor]);
                    
PlayerInfo[i][pHospital] = 0;
                    
PlayerInfo[i][pHospitalTime] = 0;
                }
                else
                {
                    
GameTextForPlayer(i"~w~Recovering..."15003);
                    
SetPlayerDrunkLevel(i50000);
                }
            }
            if(
PlayerInfo[i][pRefuel] != INVALID_VEHICLE_ID)
            {
                
PlayerInfo[i][pRefuelAmount] += 2;
                
vehicleFuel[PlayerInfo[i][pRefuel]]++;
                if(
vehicleFuel[PlayerInfo[i][pRefuel]] >= 100 || PlayerInfo[i][pCash] < PlayerInfo[i][pRefuelAmount])
                {
                    
AddPointMoney(POINT_FUELPlayerInfo[i][pRefuelAmount]);
                    
GivePlayerCash(i, -PlayerInfo[i][pRefuelAmount]);
                    
SendClientMessageEx(iCOLOR_AQUA"You've refilled your vehicle's gas tank for {FF6347}$%i{33CCFF}."PlayerInfo[i][pRefuelAmount]);
                    
PlayerInfo[i][pRefuel] = INVALID_VEHICLE_ID;
                    
PlayerInfo[i][pRefuelAmount] = 0;
                }
            }
            if(
PlayerInfo[i][pMiningTime] > 0)
            {
                
PlayerInfo[i][pMiningTime]--;
                if(
PlayerInfo[i][pMiningTime] <= 0)
                {
                    if(
IsPlayerInMiningArea(i) && GetPlayerState(i) == PLAYER_STATE_ONFOOT && !PlayerInfo[i][pTazedTime] && !PlayerInfo[i][pCuffed])
                    {
                        new 
number random(10) + 1;
                        
PlayerInfo[i][pCP] = CHECKPOINT_MINING;
                        
SetPlayerAttachedObject(i9392910.2429990.3240000.012000, -17.20007820.6999939.8000340.5799990.6179990.676999);
                        
SetPlayerSpecialAction(iSPECIAL_ACTION_CARRY);
                        
ApplyAnimation(i"CARRY""liftup"4.1000001);
                        
SetPlayerCheckpoint(i1278.0778, -1267.966112.54132.0);
                        if(
<= number <= 5)
                        {
                            
PlayerInfo[i][pMiningRock] = 1;
                            
SendClientMessage(iCOLOR_AQUA"You have dug up an ordinary stone. Drop it off at the marker.");
                        }
                        else if(
number == && !PlayerInfo[i][pRareTime])
                        {
                            
SendClientMessage(iCOLOR_AQUA"Woah, this looks oddly weird to find in the middle of a city, lets show it to the boss.");
                            
PlayerInfo[i][pMiningRock] = 3;
                        }
                        else
                        {
                            
PlayerInfo[i][pMiningRock] = 2;
                            
SendClientMessage(iCOLOR_AQUA"You have dug up a quality stone. Drop it off at the marker.");
                        }
                    }
                    else
                    {
                        
RemovePlayerAttachedObject(i9);
                        
ClearAnimations(i1);
                    }
                }
            }
            if(
PlayerInfo[i][pSweeping] && GetVehicleModel(GetPlayerVehicleID(i)) == 574 && GetVehicleSpeed(GetPlayerVehicleID(i)) > 35.0 && !PlayerInfo[i][pAFK])
            {
                
PlayerInfo[i][pSweepTime]--;
                if(
PlayerInfo[i][pSweepTime] <= 0)
                {
                    new 
cost 200 random(50);
                    if(
PlayerInfo[i][pLaborUpgrade] > 0)
                    {
                        
cost += percent(costPlayerInfo[i][pLaborUpgrade]);
                    }
                    
AddToPaycheck(icost);
                    
format(stringsizeof(string), "~g~+$%i"cost);
                    
GameTextForPlayer(istring50001);
                    
PlayerInfo[i][pSweepEarnings] += cost;
                    
PlayerInfo[i][pSweepTime] = 30;
                }
            }
            if(
PlayerInfo[i][pTaxiPassenger] != INVALID_PLAYER_ID)
            {
                if((
GetVehicleModel(GetPlayerVehicleID(i)) != 420 && GetVehicleModel(GetPlayerVehicleID(i)) != 438) || !IsPlayerInVehicle(PlayerInfo[i][pTaxiPassenger], GetPlayerVehicleID(i)) || PlayerInfo[i][pTaxiFare] == || PlayerInfo[PlayerInfo[i][pTaxiPassenger]][pCash] < PlayerInfo[i][pTaxiBill])
                {
                    
CancelTaxiRide(i);
                }
                else
                {
                    
PlayerInfo[i][pTaxiTime]++;
                    if(
PlayerInfo[i][pTaxiTime] >= 15)
                    {
                        
PlayerInfo[i][pTaxiTime] = 0;
                        
PlayerInfo[i][pTaxiBill] += PlayerInfo[i][pTaxiFare];
                    }
                    
format(stringsizeof(string), "~n~~n~~n~~n~~n~~n~~n~~g~Taxi Meter:~w~ $%i"PlayerInfo[i][pTaxiBill]);
                    
GameTextForPlayer(istring30003);
                }
            }
            if(
PlayerInfo[i][pMuted] > 0)
            {
                
PlayerInfo[i][pMuted]--;
                if(
PlayerInfo[i][pMuted] <= 0)
                {
                    
SendClientMessage(iCOLOR_GREY"You are no longer muted.");
                }
            }
            if(
PlayerInfo[i][pCocaineTrunk] != INVALID_VEHICLE_ID)
            {
                if(!
IsPlayerInRangeOfBoot(iPlayerInfo[i][pCocaineTrunk]))
                {
                    
SendClientMessage(iCOLOR_GREY"You are no longer cracking the trunk as you left your spot.");
                    
PlayerInfo[i][pCocaineTrunk] = INVALID_VEHICLE_ID;
                }
                else if(
VehicleInfo[PlayerInfo[i][pCocaineTrunk]][vLocked])
                {
                    
SendClientMessage(iCOLOR_GREY"You are no longer cracking the trunk as the vehicle is now locked.");
                    
PlayerInfo[i][pCocaineTrunk] = INVALID_VEHICLE_ID;
                }
                else
                {
                    
PlayerInfo[i][pCocaineTime]--;
                    if(
PlayerInfo[i][pCocaineTime] <= 0)
                    {
                        new 
count;
                        for(new 
05++)
                        {
                            if(
VehicleInfo[PlayerInfo[i][pCocaineTrunk]][vWeapons][x] != 0)
                            {
                                
count++;
                            }
                        }
                        if(
count == && VehicleInfo[PlayerInfo[i][pCocaineTrunk]][vCocaine] == && VehicleInfo[PlayerInfo[i][pCocaineTrunk]][vMeth] == && VehicleInfo[PlayerInfo[i][pCocaineTrunk]][vWeed] == && VehicleInfo[PlayerInfo[i][pCocaineTrunk]][vPainkillers] == && VehicleInfo[PlayerInfo[i][pCocaineTrunk]][vMaterials] == && VehicleInfo[PlayerInfo[i][pCocaineTrunk]][vCash] == 0)
                        {
                            
SendProximityMessage(i20.0COLOR_PURPLE"** %s cracks open the trunk of the %s and finds nothing."GetPlayerRPName(i), GetVehicleName(PlayerInfo[i][pCocaineTrunk]));
                        }
                        else
                        {
                            
PlayerInfo[i][pCocaineFrom] = PlayerInfo[i][pCocaineTrunk];
                            
ShowDialogToPlayer(iDIALOG_CRACKTRUNK);
                        }
                        switch(
GetJobLevel(iJOB_THIEF))
                        {
                            case 
1PlayerInfo[i][pCocaineCooldown] = 720;
                            case 
2PlayerInfo[i][pCocaineCooldown] = 600;
                            case 
3PlayerInfo[i][pCocaineCooldown] = 420;
                            case 
4PlayerInfo[i][pCocaineCooldown] = 300;
                            case 
5PlayerInfo[i][pCocaineCooldown] = 180;
                        }
                        
IncreaseJobSkill(iJOB_THIEF);
                        
PlayerInfo[i][pCocaineTrunk] = INVALID_VEHICLE_ID;
                    }
                    else
                    {
                        
format(stringsizeof(string), "~w~Cracking trunk... ~r~%i"PlayerInfo[i][pCocaineTime]);
                        
GameTextForPlayer(istring20003);
                    }
                }
            }
            if(
PlayerInfo[i][pLootTime] > 0)
            {
                
PlayerInfo[i][pLootTime]--;
                if(
IsPlayerInBankRobbery(i) && PlayerInfo[i][pLootTime] <= 0)
                {
                    new 
amount random(500) + 500;
                    
ClearAnimations(i1);
                    
PlayerInfo[i][pRobCash] += amount;
                    
PlayerInfo[i][pCP] = CHECKPOINT_ROBBERY;
                    
PlayerInfo[i][pLastLoad] = gettime();
                    
format(stringsizeof(string), "~g~+$%i"amount);
                    
GameTextForPlayer(istring50001);
                    
SendClientMessageEx(iCOLOR_AQUA"You have looted {00AA00}$%i{33CCFF} and now have $%i. You can keep looting or deliver the cash to the {FF6347}marker{33CCFF}."amountPlayerInfo[i][pRobCash]);
                    
SetPlayerCheckpoint(i1429.99391066.95819.89383.0);
                }
                else if((
PlayerInfo[i][pRobbingBiz] >= && PlayerInfo[i][pRobbingBiz] == GetInsideBusiness(i)) && PlayerInfo[i][pLootTime] <= 0)
                {
                    new 
amount random(300) + 100;
                    
ClearAnimations(i1);
                    
PlayerInfo[i][pRobCash] += amount;
                    
PlayerInfo[i][pCP] = CHECKPOINT_ROBBERY;
                    
PlayerInfo[i][pLastLoad] = gettime();
                    
format(stringsizeof(string), "~g~+$%i"amount);
                    
GameTextForPlayer(istring50001);
                    
SendClientMessageEx(iCOLOR_AQUA"You have looted {00AA00}$%i{33CCFF} and now have $%i. You can keep looting or deliver the cash to the {FF6347}marker{33CCFF} (/stoprobbery)."amountPlayerInfo[i][pRobCash]);
                    
SetPlayerCheckpoint(i1429.99391066.95819.89383.0);
                    if(
PlayerInfo[i][pRobCash] < 10000)
                    {
                        
ApplyAnimation(i"BOMBER""BOM_Plant_Loop"4.1100001);
                        
GameTextForPlayer(i"~w~Looting business vault..."50003);
                        
PlayerInfo[i][pLootTime] = 5;
                    }
                    else
                    {
                        
callcmd::stoprobbery(i"/1");
                    }
                }
            }
            if(
PlayerInfo[i][pHunted] > 0)
            {
                foreach(new 
Player)
                {
                    if(
PlayerInfo[x][pLogged] && GetPlayerInterior(x) == GetPlayerInterior(i) && PlayerInfo[i][pHunted] > 0)
                    {
                        
SetPlayerMarkerForPlayer(xiCOLOR_RETIRED);
                    }
                }
            }
            if(
PlayerInfo[i][pFindTime] > 0)
            {
                
PlayerInfo[i][pFindTime]--;
                if(
PlayerInfo[i][pFindTime] == 0)
                {
                    
SetPlayerMarkerForPlayer(iPlayerInfo[i][pFindPlayer], GetPlayerColor(PlayerInfo[i][pFindPlayer]));
                    
PlayerInfo[i][pFindPlayer] = INVALID_PLAYER_ID;
                }
            }
            if((
PlayerInfo[i][pToggleMusic]) || (PlayerInfo[i][pBoomboxListen] != INVALID_PLAYER_ID && GetNearbyBoombox(i) != PlayerInfo[i][pBoomboxListen]))
            {
                
PlayerInfo[i][pBoomboxListen] = INVALID_PLAYER_ID;
                if(
PlayerInfo[i][pStreamType] == MUSIC_BOOMBOX)
                {
                    
StopAudioStreamForPlayer(i);
                    
PlayerInfo[i][pStreamType] = MUSIC_NONE;
                }
            }
            if((!
PlayerInfo[i][pToggleMusic]) && ((boomboxid GetNearbyBoombox(i)) != INVALID_PLAYER_ID && PlayerInfo[i][pBoomboxListen] != boomboxid))
            {
                
PlayerInfo[i][pBoomboxListen] = boomboxid;
                if(
PlayerInfo[i][pStreamType] == MUSIC_NONE)
                {
                    
PlayAudioStreamForPlayer(iPlayerInfo[boomboxid][pBoomboxURL]);
                    
PlayerInfo[i][pStreamType] = MUSIC_BOOMBOX;
                }
            }
            if(
PlayerInfo[i][pPickPlant] != INVALID_PLAYER_ID)
            {
                
PlayerInfo[i][pPickTime]--;
                if(
PlayerInfo[i][pPickTime] <= 0)
                {
                    new 
planterid PlayerInfo[i][pPickPlant];
                    if(!
IsPlayerConnected(planterid) || !PlayerInfo[planterid][pLogged] || !PlayerInfo[planterid][pWeedPlanted])
                    {
                        
SendClientMessage(iCOLOR_GREY"This plant is no longer available to pick.");
                    }
                    else if(!
IsPlayerInRangeOfPoint(i3.0PlayerInfo[planterid][pWeedX], PlayerInfo[planterid][pWeedY], PlayerInfo[planterid][pWeedZ]))
                    {
                        
SendClientMessage(iCOLOR_GREY"Picking failed. You left the area of the plant.");
                    }
                    else if(
GetPlayerSpecialAction(i) != SPECIAL_ACTION_DUCK)
                    {
                        
SendClientMessage(iCOLOR_GREY"Picking failed. You must stay crouched when picking a plant.");
                    }
                    else
                    {
                        
PlayerInfo[i][pWeed] += PlayerInfo[planterid][pWeedGrams];
                        
mysql_format(connectionIDqueryBuffersizeof(queryBuffer), "UPDATE users SET weed = %i WHERE uid = %i"PlayerInfo[i][pWeed], PlayerInfo[i][pID]);
                        
mysql_tquery(connectionIDqueryBuffer);
                        
SendClientMessageEx(iCOLOR_AQUA"You have harvested %i grams of weed from this plant."PlayerInfo[planterid][pWeedGrams]);
                        
DestroyWeedPlant(planterid);
                    }
                    
PlayerInfo[i][pPickPlant] = INVALID_PLAYER_ID;
                    
PlayerInfo[i][pPickTime] = 0;
                }
            }
            if(
PlayerInfo[i][pCookMeth] > 0)
            {
                
PlayerInfo[i][pCookTime]--;
                if(
PlayerInfo[i][pCookTime] <= 0)
                {
                    if(!
IsPlayerInRangeOfPoint(i5.01.21792.8095999.4284))
                    {
                        
SendClientMessage(iCOLOR_GREY"Cooking failed. You have left the cooking spot.");
                        
ResetCooking(i);
                    }
                    else if(
PlayerInfo[i][pEphedrine] <= 0)
                    {
                        
SendClientMessage(iCOLOR_GREY"Cooking failed. You have ran out of ephedrine.");
                        
ResetCooking(i);
                    }
                    else if(
PlayerInfo[i][pMeth] + GetPlayerCapacity(iCAPACITY_METH))
                    {
                        
SendClientMessage(iCOLOR_GREY"Cooking failed. You have ran out of inventory space for meth.");
                        
ResetCooking(i);
                    }
                    else
                    {
                        
GameTextForPlayer(i"~g~+2~w~ grams of meth"30003);
                        
PlayerInfo[i][pEphedrine] -= 1;
                        
PlayerInfo[i][pMeth] += 2;
                        
PlayerInfo[i][pCookGrams] += 2;
                        if((
PlayerInfo[i][pCookGrams] % 4) == 0)
                        {
                            
PlayerInfo[i][pMuriaticAcid]--;
                        }
                        
mysql_format(connectionIDqueryBuffersizeof(queryBuffer), "UPDATE users SET ephedrine = %i, meth = %i, muriaticacid = %i WHERE uid = %i"PlayerInfo[i][pEphedrine], PlayerInfo[i][pMeth], PlayerInfo[i][pMuriaticAcid], PlayerInfo[i][pID]);
                        
mysql_tquery(connectionIDqueryBuffer);
                        if(!
PlayerInfo[i][pEphedrine])
                        {
                            
SendClientMessageEx(iCOLOR_LIGHTRED"You ran out of ephedrine therefore ending your cookoff. You made %i grams of meth from %i grams of ephedrine."PlayerInfo[i][pCookGrams], PlayerInfo[i][pCookGrams] / 2);
                            
ResetCooking(i);
                        }
                        else if(!
PlayerInfo[i][pMuriaticAcid])
                        {
                            
SendClientMessageEx(iCOLOR_LIGHTRED"You ran out of muriatic acid therefore ending your cookoff. You made %i grams of meth from %i grams of ephedrine."PlayerInfo[i][pCookGrams], PlayerInfo[i][pCookGrams] / 2);
                            
ResetCooking(i);
                        }
                        else if(
PlayerInfo[i][pMeth] >= GetPlayerCapacity(iCAPACITY_METH))
                        {
                            
SendClientMessageEx(iCOLOR_LIGHTRED"You ran out of inventory space for meth therefore ending your cookoff. You made %i grams of meth from %i grams of ephedrine."PlayerInfo[i][pCookGrams], PlayerInfo[i][pCookGrams] / 2);
                            
ResetCooking(i);
                        }
                        else
                        {
                            
PlayerInfo[i][pCookTime] = 15;
                        }
                    }
                }
            }
            if(
PlayerInfo[i][pDrugsUsed] >= 4)
            {
                
PlayerInfo[i][pDrugsTime]--;
                if(
PlayerInfo[i][pDrugsTime] <= 0)
                {
                    
SendClientMessage(iCOLOR_GREY"You are no longer stoned.");
                    
SetPlayerWeather(igWeather);
                    
SetPlayerTime(igWorldTime0);
                    
SetPlayerDrunkLevel(i500);
                    
PlayerInfo[i][pDrugsUsed] = 0;
                    
PlayerInfo[i][pDrugsTime] = 0;
                }
                else
                {
                    
SetPlayerWeather(i, -66);
                    
SetPlayerTime(i120);
                    
SetPlayerDrunkLevel(i40000);
                }
            }
            if(
PlayerInfo[i][pCapturingPoint] >= 0)
            {
                
PlayerInfo[i][pCaptureTime]--;
                if(
PlayerInfo[i][pCaptureTime] <= 0)
                {
                    new 
Float:xFloat:yFloat:z;
                    
GetPlayerPos(ixyz);
                    if(
PointInfo[PlayerInfo[i][pCapturingPoint]][pTime] == && PlayerInfo[i][pPointX] == && PlayerInfo[i][pPointY] == && PlayerInfo[i][pPointZ] == z)
                    {
                        
SendClientMessageToAllEx(COLOR_YELLOW"Point wars: %s attempted to capture %s for %s. It will be theirs in 15 minutes."GetPlayerRPName(i), PointInfo[PlayerInfo[i][pCapturingPoint]][pName], GangInfo[PlayerInfo[i][pGang]][gName]);
                        
PointInfo[PlayerInfo[i][pCapturingPoint]][pCaptureTime] = 15;
                        
PointInfo[PlayerInfo[i][pCapturingPoint]][pCapturer] = i;
                    }
                    else
                    {
                        
SendClientMessage(iCOLOR_GREY"You moved from your position and therefore failed to capture.");
                    }
                    
PlayerInfo[i][pCapturingPoint] = -1;
                    
PlayerInfo[i][pCaptureTime] = 0;
                }
            }
            if(
PlayerInfo[i][pPoisonTime] > 0)
            {
                new
                    
Float:health;
                
GetPlayerHealth(ihealth);
                
SetPlayerHealth(ihealth 3.0 1.0 1.0 health 3.0);
                
PlayerInfo[i][pPoisonTime]--;
            }
            
AnticheatCheck(i);
            
//GetPlayerHealth(i, PlayerInfo[i][pHealth]);
            
if(PlayerInfo[i][pGang] >= && !PlayerInfo[i][pBandana])
            {
                new 
id;
                if((
id GetNearbyTurf(i)) >= && TurfInfo[id][tTime] == && TurfInfo[id][tCapturer] != INVALID_PLAYER_ID)
                {
                    if(
PlayerInfo[i][pTagType] == TAG_VIP)
                    {
                        
SetPlayerSpecialTag(iTAG_NONE);
                        
SendClientMessage(iCOLOR_YELLOW"Your VIP tag was automatically disabled as you've entered an active turf area.");
                    }
                    
PlayerInfo[i][pBandana] = 1;
                    
SendClientMessage(iCOLOR_WHITE"Your bandana was enabled automatically as you entered a turf in an active war.");
                    
SetPlayerColor(iGangInfo[PlayerInfo[i][pGang]][gColor] & ~0xff);
                }
                if((
id GetNearbyPoint(i30.0)) >= && PointInfo[id][pTime] == && PointInfo[id][pCapturer] != INVALID_PLAYER_ID)
                {
                       if(
PlayerInfo[i][pTagType] == TAG_VIP)
                    {
                        
SetPlayerSpecialTag(iTAG_NONE);
                        
SendClientMessage(iCOLOR_YELLOW"Your VIP tag was automatically disabled as you've entered an active point area.");
                    }
                    
PlayerInfo[i][pBandana] = 1;
                    
SendClientMessage(iCOLOR_WHITE"Your bandana was enabled automatically as you are in range of an active point.");
                }
            }
            if(!
PlayerInfo[i][pBackup] && !IsPlayerBeingFound(i))
            {
                
// Yeah, this is indeed a mess. But it works. Cleaning this section is on my list.
                
if(PlayerInfo[i][pJoinedEvent] && EventInfo[eType] == 2) {
                    
SetPlayerColor(i, (PlayerInfo[i][pEventTeam] == RED_TEAM) ? (0xFF000000) : (0x0000FF00));
                } else if(
PlayerInfo[i][pPaintball] == 2) {
                    
SetPlayerColor(i, (PlayerInfo[i][pPaintballTeam] == 1) ? (0x33CCFF00) : (0xFFFF9900));
                } else if(
PlayerInfo[i][pJailType] == 2) {
                    
SetPlayerColor(i0xAD7A2100);
                } else if(
PlayerInfo[i][pFaction] >= && PlayerInfo[i][pDuty] && FactionInfo[PlayerInfo[i][pFaction]][fType] != FACTION_HITMAN) {
                    
SetPlayerColor(iFactionInfo[PlayerInfo[i][pFaction]][fColor] & ~0xff);
                
//} else if(PlayerInfo[i][pFaction] >= 0 && PlayerInfo[i][pDuty] == 0 && FactionInfo[PlayerInfo[i][pFaction]][fType] != FACTION_HITMAN && FactionInfo[PlayerInfo[i][pFaction]][fType] != FACTION_POLICE && FactionInfo[PlayerInfo[i][pFaction]][fType] != FACTION_MEDIC) {
                    //SetPlayerColor(i, FactionInfo[PlayerInfo[i][pFaction]][fColor] & ~0xff);
                
} else if(PlayerInfo[i][pGang] >= && PlayerInfo[i][pBandana]) {
                    
SetPlayerColor(iGangInfo[PlayerInfo[i][pGang]][gColor] & ~0xff);
                } else if(
PlayerHasJob(iJOB_TAXIDRIVER) && PlayerInfo[i][pTaxiFare] > 0) {
                    
SetPlayerColor(i0xF5DEB300);
                } else if(
PlayerInfo[i][pVIPPackage] > && PlayerInfo[i][pVIPColor]) {
                    
SetPlayerColor(i0xFF00FF00);
                
//} else if(PlayerInfo[i][pAdmin] > 0 && PlayerInfo[i][pAdminDuty]) {
                    //SetPlayerColor(i, 0xAA333300); // 0xFFD70000
                
} else {
                    
SetPlayerColor(i0xFFFFFF00);
                }
            }
        }
    }
    for(new 
0MAX_ACTORS++)
    {
        if(
IsValidActor(i))
        {
            new
                
Float:x,
                
Float:y,
                
Float:z;
            
GetActorPos(ixyz);
            
SetActorPos(ixyz);
        }
    }
    
format(stringsizeof(string), "Raw ephedrine\nStock: %i\nPrice: $1,000/gram\n/buydrug ephedrine [amount]"gEphedrineStock);
    
UpdateDynamic3DTextLabelText(gEphedrineStockTextCOLOR_YELLOWstring);
    
format(stringsizeof(string), "Marijuana seeds\nStock: %i\nPrice: $500/seed\n/buydrug seeds [amount]"gSeedsStock);
    
UpdateDynamic3DTextLabelText(gSeedsStockTextCOLOR_YELLOWstring);
    
format(stringsizeof(string), "Cocaine\nStock: %i\nPrice: $750/gram\n/buydrug cocaine [amount]"gCocaineStock);
    
UpdateDynamic3DTextLabelText(gCocaineTextCOLOR_YELLOWstring);
    if(
Iter_Count(Player) > gPlayerRecord)
    {
        
gPlayerRecord Iter_Count(Player);
        
gRecordDate GetDate();
        
SaveServerInfo();
    }

Also there is a bug in this function which is used under "SecondTimer" but when i commented it , no effects took place.

PHP код:
AFKCheck(playerid)
{
    new
        
Float:x,
        
Float:y,
        
Float:z,
        
Float:cx,
        
Float:cy,
        
Float:cz;
    
GetPlayerPos(playeridxyz);
    
GetPlayerCameraPos(playeridcxcycz);
    if(
PlayerInfo[playerid][pAFKPos][0] == && PlayerInfo[playerid][pAFKPos][1] == && PlayerInfo[playerid][pAFKPos][2] == && PlayerInfo[playerid][pAFKPos][3] == cx && PlayerInfo[playerid][pAFKPos][4] == cy && PlayerInfo[playerid][pAFKPos][5] == cz)
    {
        
PlayerInfo[playerid][pAFKTime]++;
        if(!
PlayerInfo[playerid][pAFK] && PlayerInfo[playerid][pAFKTime] >= 60)
        {
            
SendClientMessage(playeridCOLOR_LIGHTORANGE"** You are now marked as {00AA00}Away from keyboard{F7A763} as you haven't moved in one minute.");
            
//SendClientMessage(i, COLOR_LIGHTRED, "SERVER: You have been marked as AFK as you haven't moved in one minute.");
            
PlayerInfo[playerid][pAFK] = 1;
        }
    }
    else
    {
        if(
PlayerInfo[playerid][pAFK])
        {
            if(
PlayerInfo[playerid][pAFKTime] < 120) {
                
//SendClientMessageEx(i, COLOR_LIGHTORANGE, "** You are no longer marked as Away from Keyboard after %i seconds.", PlayerInfo[playerid][pAFKTime]);
                
SendClientMessageEx(playeridCOLOR_LIGHTRED"SERVER: You are no longer marked as AFK after %i seconds."PlayerInfo[playerid][pAFKTime]);
            } else if(
PlayerInfo[playerid][pAFKTime] >= 120) {
                
//SendClientMessageEx(i, COLOR_LIGHTORANGE, "** You are no longer marked as Away from Keyboard after %i minutes.", PlayerInfo[playerid][pAFKTime] / 60);
                
SendClientMessageEx(playeridCOLOR_LIGHTRED"SERVER: You are no longer marked as AFK after %i minutes."PlayerInfo[playerid][pAFKTime] / 60);
            }
            
PlayerInfo[playerid][pAFK] = 0;
        }
        
PlayerInfo[playerid][pAFKTime] = 0;
    }
    
PlayerInfo[playerid][pAFKPos][0] = x;
    
PlayerInfo[playerid][pAFKPos][1] = y;
    
PlayerInfo[playerid][pAFKPos][2] = z;
    
PlayerInfo[playerid][pAFKPos][3] = cx;
    
PlayerInfo[playerid][pAFKPos][4] = cy;
    
PlayerInfo[playerid][pAFKPos][5] = cz;

It is supposed to add 1 value to the "AFKTime" each second, but IDK why doesn't it do that.
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Messages In This Thread
Array out of bounds - by JasonRiggs - 18.05.2018, 12:44
Re: Array out of bounds - by JasonRiggs - 18.05.2018, 23:13
Re: Array out of bounds - by DarkSkull - 19.05.2018, 00:03
Re: Array out of bounds - by Pottus - 19.05.2018, 00:11
Re: Array out of bounds - by Battlezone - 19.05.2018, 00:19
Re: Array out of bounds - by JasonRiggs - 19.05.2018, 00:38
Re: Array out of bounds - by JasonRiggs - 19.05.2018, 10:31
Re: Array out of bounds - by JasonRiggs - 19.05.2018, 16:29
Re: Array out of bounds - by RogueDrifter - 19.05.2018, 16:32
Re: Array out of bounds - by JasonRiggs - 19.05.2018, 16:34

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