How can I create a fake checkpoint?
#3

That checkpoint is a mission checkpoint and can be achieved by using a MapIcon with types MAP_ICON_LOCAL_CHECKPOINT and MAP_ICON_GLOBAL_CHECKPOINT.

https://sampwiki.blast.hk/wiki/SetPlayerMapIcon

https://sampwiki.blast.hk/wiki/MapIconStyle

If you don't want it to show a MapIcon use iconid 0 and color 0 (0x00000000).

There will be no callback called whatsoever when entered though, so you need to use a dynamic area or manually check if a player is in there.


Alternatively use the base checkpoint model [1317] (which appears to be white and bugged as object) BUT it will turn into a red Checkpoint when used as Pickup (with the advantage of being detectable via OnPlayerPickUpPickup and NOT floating when used on custom objects - which regular checkpoints and mission checkpoints will do).

Actually you can use these 3 Models as Pickups for different types of checkpoints:

Код:
 1317 = cylinder
 1316 = hoop
 1559 = diamond checkpoint thing
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Messages In This Thread
How can I create a fake checkpoint? - by K3n7oR - 13.05.2018, 14:26
Re: How can I create a fake checkpoint? - by Lokii - 13.05.2018, 17:10
Re: How can I create a fake checkpoint? - by NaS - 13.05.2018, 17:24

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