11.05.2018, 19:49
nгo sei, ta abaixo dos textdraw do inventбrio
Aqui
Code:
PlayerTextDrawShow(playerid, moMsg[playerid]); PlayerTextDrawSetPreviewModel(playerid, moEquipPrev[playerid], 5699); PlayerTextDrawShow(playerid, moEquipPrev[playerid]); PlayerTextDrawShow(playerid, moArma[playerid]); PlayerTextDrawShow(playerid, moBalas[playerid]); PlayerTextDrawShow(playerid, moUse[playerid]); PlayerTextDrawShow(playerid, moUse1[playerid]); PlayerTextDrawShow(playerid, moUse2[playerid]); PlayerTextDrawShow(playerid, moUse3[playerid]); //PlayerTextDrawShow(playerid, moUseBox[playerid]); PlayerTextDrawShow(playerid, moExit[playerid]); //PlayerTextDrawShow(playerid, moExit1[playerid]); //PlayerTextDrawShow(playerid, moInfo[playerid]); //PlayerTextDrawShow(playerid, moInfoBox[playerid]); PlayerTextDrawShow(playerid, moHelp[playerid]); PlayerTextDrawShow(playerid, moCr[playerid]); Selected[playerid][0] = 0; Selected[playerid][1] = 0; Selected[playerid][2] = 0; setweaponNome(playerid, Selected[playerid][0], Selected[playerid][1]); SelectTextDraw(playerid, 0xAAAAAAFF); SetPVarInt(playerid, "vMochila", 1); }
Code:
ublic OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) { if(GetPVarInt(playerid, "vMochila")){ for(new x = 1; x <= 12; x++){ if(playertextid == moPrev[playerid][x]) { if(Inventario[playerid] == 2) x = x+12; if(Inventario[playerid] == 3) x = x+24; if(Inventario[playerid] == 4) x = x+36; if(x != MAX_ITEMS) { if(ArmasGuardadas[playerid][x] < 1 && ItemID[playerid][x] == 0){ //dialogGuardar(playerid); Selected[playerid][0] = 0; Selected[playerid][1] = 0; Selected[playerid][2] = x; setweaponNome(playerid, Selected[playerid][0], Selected[playerid][1]); ///SendClientMessage(playerid, COLOR_LIGHTRED, "* Nгo tem uma arma nesse slot!"); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); return 1; }
Code:
else { PlayerTextDrawSetPreviewRot(playerid, moEquipPrev[playerid], 180.000000, 160.000000, 360.000000, 2.099999); PlayerTextDrawSetPreviewModel(playerid, moEquipPrev[playerid], getidxModelSlot(playerid, x)); PlayerTextDrawShow(playerid, moEquipPrev[playerid]); Selected[playerid][0] = ArmasGuardadas[playerid][x]; if(IsAItem(playerid,Selected[playerid][0],0)) { Selected[playerid][0] = ArmasGuardadas[playerid][x]; Selected[playerid][1] = BalasGuardadas[playerid][x]; Selected[playerid][2] = x; } setweaponNome(playerid, Selected[playerid][0], Selected[playerid][1]); PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0); return 1; } } } }