Lets Talk Sync!
#8

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Originally Posted by Gforcez1337
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I get why you do it, and you have a very solid point if capping the framerate actually helps. But I mean, this is game from 2004, you don't need 'rich boy hardware' to get this game to run at 60+ FPS. There must be better ways to decrease desync and lag.. I think you're scaring away more people with the cap in framerate then you'll gain unfortunatly.
The problem is some plays have 100+fps sometimes 200-300+fps, some have 20, some 30, 40, 50, 60, 90 an so on.. It's obvious right there that the clients can't possibly keep good sync if they all have different framerates, rendering and physics to one another.. it's logic isn't it?

It's more or less connecting a whole heap of similar games to a server.
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Messages In This Thread
Lets Talk Sync! - by Killa[DGZ] - 07.05.2018, 14:26
Re: Lets Talk Sync! - by seanny - 07.05.2018, 14:41
Re: Lets Talk Sync! - by Gforcez - 07.05.2018, 14:46
Re: Lets Talk Sync! - by Killa[DGZ] - 07.05.2018, 15:00
Re: Lets Talk Sync! - by J0sh... - 07.05.2018, 15:02
Re: Lets Talk Sync! - by Killa[DGZ] - 07.05.2018, 15:04
Re: Lets Talk Sync! - by Gforcez - 07.05.2018, 15:06
Re: Lets Talk Sync! - by Killa[DGZ] - 07.05.2018, 15:12
Re: Lets Talk Sync! - by RogueDrifter - 07.05.2018, 15:59
Re: Lets Talk Sync! - by NaS - 07.05.2018, 15:59

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