Gamemode isn't saving stats (****** & Kush's tutorial)
#1

Hey,

I am using the latest SA-MP (DL version); and I can't get the system to write the stats in the text file that I created a folder for..

Here is my script:

Код:
#include <a_samp>
#include <YSI\y_ini>

main( ) { }

//======= DEFINITIONS =========

//Registration System
#define PATH "/Accounts/%s.ini"

#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4

#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
//---------------------------

//====== END OF DEFINITIONS =========

//========= ENUMS =============

//Registration System
enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths
}
new PlayerInfo[MAX_PLAYERS][pInfo];
//--------------------------------------

//======== END OF ENUMS =========


//======== FUNCTIONS ========================
//Registration System
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
	INI_Int("Password",PlayerInfo[playerid][pPass]);
	INI_Int("Cash",PlayerInfo[playerid][pCash]);
	INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
	INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
 	return 1;
}
//---------------------------------
//========== END OF FUNCTIONS ===============

//========== STOCKS ==============
//REGISTRATION SYSTEM
stock UserPath(playerid)
{
	new string[128],playername[MAX_PLAYER_NAME];
	GetPlayerName(playerid,playername,sizeof(playername));
	format(string,sizeof(string),PATH,playername);
	return string;
}
/*Credits to Dracoblue*/
stock udb_hash(buf[]) {
	new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}
//--------------------------------------
//============= END OF STOCKS =================


public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Life of Fort Carson");
	AddPlayerClass(76,-177.3635,1110.9661,19.7422,132.1115,0,0,0,0,0,0); // FORTCARSONSPAWN
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, -199.6335, 1104.6046, 19.5938);
	SetPlayerCameraPos(playerid, -193.4531, 1101.3687, 19.5938);
	SetPlayerCameraLookAt(playerid, -196.6335, 1103.3114, 19.5938);
	return 1;
}

public OnPlayerConnect(playerid)
{
	if(fexist(UserPath(playerid)))
	{
		new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
	    GetPlayerName(playerid, pname, sizeof(pname));
	    format(string, sizeof(string), "%s has joined the server", pname);
	    SendClientMessageToAll(0xAAAAAAAA, string);
	    
		INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
  		ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
	}
	else
	{
 		ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
	}
	return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
	new INI:File = INI_Open(UserPath(playerid));
	INI_SetTag(File,"data");
	INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
	INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
	INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
	INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
	INI_Close(File);
	
 	new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname));
    switch(reason)
    {
        case 0: format(string, sizeof(string), "%s has left the server. (Lost Connection)", pname);
        case 1: format(string, sizeof(string), "%s has left the server. (Leaving)", pname);
        case 2: format(string, sizeof(string), "%s has left the server. (Kicked)", pname);
    }
    SendClientMessageToAll(0xAAAAAAAA, string);
    
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	PlayerInfo[killerid][pKills]++;
	PlayerInfo[playerid][pDeaths]++;
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/savemyshit", cmdtext, true, 10) == 0)
	{
		new INI:File = INI_Open(UserPath(playerid));
		INI_SetTag(File,"data");
		INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
		INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
		INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
		INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
		INI_Close(File);
		SendClientMessage(playerid, 0x00FF00FF, "SAVEMYSHIT WORKS!");
		return 1;
	}
	
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);
                
                SetSpawnInfo(playerid, 0, 0, -177.36, 1110.96, 19.74, 132.11, 0, 0, 0, 0, 0, 0);
                //SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Welcome to Fort Carson",""COL_GREEN"Thank you for registering your database","Ok","");
			}
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
					ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
I even tried to make a command that forces the INI file to open and save, but it didn't work either.

Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/savemyshit", cmdtext, true, 10) == 0)
	{
		new INI:File = INI_Open(UserPath(playerid));
		INI_SetTag(File,"data");
		INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
		INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
		INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
		INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
		INI_Close(File);
		SendClientMessage(playerid, 0x00FF00FF, "SAVEMYSHIT WORKS!");
		return 1;
	}
	
	return 0;
}
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Messages In This Thread
Gamemode isn't saving stats (****** & Kush's tutorial) - by PlayHard - 03.05.2018, 21:28
Re: Gamemode isn't saving stats (****** & Kush's tutorial) - by Logic_ - 04.05.2018, 05:54
Re: Gamemode isn't saving stats (****** & Kush's tutorial) - by CrystalGamer - 04.05.2018, 10:49
Re: Gamemode isn't saving stats (****** & Kush's tutorial) - by PlayHard - 04.05.2018, 21:06

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