Detect run over a actor
#13

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Originally Posted by NaS
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Because that is not detectable by SAMP. The callback doesn't call for vehicle damage - only for shots and melee.
You can check if weapon id is equal to id 49, because on the wiki it says that for vehicle.
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Messages In This Thread
Detect run over a actor - by binnyl - 26.04.2018, 06:26
Re: Detect run over a actor - by CodeStyle175 - 26.04.2018, 06:29
Re: Detect run over a actor - by AdamsLT - 26.04.2018, 07:51
Re: Detect run over a actor - by Zeus666 - 26.04.2018, 08:26
Re: Detect run over a actor - by CodeStyle175 - 26.04.2018, 08:52
Re: Detect run over a actor - by Zeus666 - 26.04.2018, 17:02
Re: Detect run over a actor - by binnyl - 29.04.2018, 05:15
Re: Detect run over a actor - by binnyl - 01.05.2018, 17:20
Re: Detect run over a actor - by jasperschellekens - 01.05.2018, 17:46
Re: Detect run over a actor - by binnyl - 02.05.2018, 02:26
Re: Detect run over a actor - by NaS - 02.05.2018, 10:20
Re: Detect run over a actor - by weex - 02.05.2018, 18:39
Re: Detect run over a actor - by git - 02.05.2018, 19:41
Re: Detect run over a actor - by XWolfX - 02.05.2018, 22:21

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