27.04.2018, 15:47
If you didn't disable "backface culling" (can be found under Press N > Shading > GLSL), the other side of face already has texture from it, but backward. Oh however, disabling this doesn't seem to work when exported (i think it's just display option).
You don't actually have to create another face rotated 180 degree. You just have to put the face in UV mapping on the same texture tile.
And i guess it should be posted in here:
http://forum.sa-mp.com/forumdisplay.php?f=93
You don't actually have to create another face rotated 180 degree. You just have to put the face in UV mapping on the same texture tile.
And i guess it should be posted in here:
http://forum.sa-mp.com/forumdisplay.php?f=93

