Police Team message!
#4

PHP Code:
// The way you're checking for player team is very bad, what you should do is:
// On top of the script
new pTeam[MAX_PLAYERS]; // Create a variable to store player team
#define Police 0 // define teams
#define Criminal 1
new pClass[MAX_PLAYERS]; // Another variable to store player class
#define FBI 0 // define classes
#define Swat 1
#define Thief 2
#define Bomber 3
// OnGameModeInit
AddPlayerClass(283,1544.7887,-1675.4630,13.5591,90.0000,0,0,0,0,0,0); // FBI
AddPlayerClass(306,1544.7887,-1675.4630,13.5591,90.0000,0,0,0,0,0,0); // Swat
AddPlayerClass(124,1544.7887,-1675.4630,13.5591,90.0000,0,0,0,0,0,0); // Thief
AddPlayerClass(294,1544.7887,-1675.4630,13.5591,90.0000,0,0,0,0,0,0); // Bomber
public OnPlayerRequestClass(playeridclassid)
{
    switch(
classid)
    {
        case 
0// Classes are starting from 0 (The first class you have is 0)
        
{
            
pTeam[playerid] = Police;
            
pClass[playerid] = FBI;
        }
        case 
1:
        {
              
pTeam[playerid] = Police;
            
pClass[playerid] = Swat;
        }
        case 
2:
        {
            
pTeam[playerid] = Criminal;
            
pClass[playerid] = Thief;
        }
        case 
3:
        {
            
pTeam[playerid] = Criminal;
            
pClass[playerid] = Bomber;
        }
    }
    return 
1;
}
CMD:cm(playeridparams[])
{
    if(
pTeam[playerid] != Police) return SendClientMessage(playerid0xE74C3CFF"{FF0000}Error: {FFFFFF}Only Law Enforcement may use this command.");
    new 
string[128], message[128];
    if(
sscanf(params"s[128]"message)) return SendClientMessage(playeridCOLOR_WHITE"[SYNTEX]: /CM [Text]");
    switch(
pClass[playerid])
    {
        case 
FBIformat(stringsizeof(string), "{00FFFF}[FBI]%s: {1E90FF}%s"RPN(playerid), message);
        case 
Swatformat(stringsizeof(string), "{00FFFF}[Swat]%s: {1E90FF}%s"RPN(playerid), message);
    }
    
SendPlayerTeamMessage(playeridBLUEstring);
    return 
1;
}
// and yes, the function should look like this then;
stock SendPlayerTeamMessage(playeridcolorstring[])
{
    foreach(new 
Player)
    {
        if(
pTeam[i] == pTeam[playerid])
        {
            
SendClientMessage(icolorstring);
        }
    }
    return 
1;

Untested but I hope it's gonna help you.
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Messages In This Thread
Police Team message! - by Thanks - 26.04.2018, 15:48
Re: Police Team message! - by Zeus666 - 26.04.2018, 17:10
Re: Police Team message! - by Thanks - 26.04.2018, 17:19
Re: Police Team message! - by kovac - 26.04.2018, 17:40
Re: Police Team message! - by Thanks - 26.04.2018, 19:23
Re: Police Team message! - by kovac - 26.04.2018, 19:28
Re: Police Team message! - by kovac - 26.04.2018, 19:39
Re: Police Team message! - by Phreak - 26.04.2018, 19:50

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