24.04.2018, 11:21
Make a check to see if the player is within distance of the present, using GetPlayerDistanceFromPoint
If you want it to disappear, when that check returns true, just delete the object, if you want to make the player carry it, set the player to use the carrying animation and then attach the object to the player using AttachObjectToPlayer
Give it a go, if you get stuck, show us what you tried and ask for some help.
If you want it to disappear, when that check returns true, just delete the object, if you want to make the player carry it, set the player to use the carrying animation and then attach the object to the player using AttachObjectToPlayer
Give it a go, if you get stuck, show us what you tried and ask for some help.