23.04.2018, 14:13
new tmpid;
tmpid = IsPlayerOutHouse(playerid);
tmpid = IsPlayerOutHouse(playerid);
Код:
if(tmpid != -1 && !IsPlayerInAnyVehicle(playerid))
{
if(HouseInfo[tmpid][hClosed] == true && PlayerInfo[playerid][housenum] != tmpid) return GameTextForPlayer(playerid,"~r~Closed", 3000, 3);
new intpack = HouseInfo[tmpid][hInteriorPack];
SetPlayerPos(playerid, IntInfo[intpack][intX], IntInfo[intpack][intY], IntInfo[intpack][intZ]);
SetPlayerInterior(playerid, House Interior Id variable);
SetPlayerVirtualWorld(playerid, houseid + 1000);
SetPlayerFacingAngle(playerid, IntInfo[intpack][intY]);
SetCameraBehindPlayer(playerid);
PlayerTemp[playerid][tmphouse] = tmpid;
SaveHouse(tmpid);
return 1;
}
