Fuel System Textdraw
#6

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Originally Posted by jasperschellekens
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That's why you should use player textdraws.. Also destroy them onplayerexitvehicle instead of hiding them. Create the textdraw again for the new vehicle onplayerentervehicle. You should also restore all the values you use to calculate when the player enters a vehicle.
Unless you have a lot of player textdraws it makes no sense to delete them and even if you did have a lot it is difficult to approach the limit. In certain cases where TD's would be generated from iterated loops yeah I could see that method being beneficial. However your suggestion makes absolutely no sense in this case use the right technique for the job!
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Fuel System Textdraw - by JaskaranSingh - 18.04.2018, 19:21
Re: Fuel System Textdraw - by JaskaranSingh - 19.04.2018, 09:48
Re: Fuel System Textdraw - by jasperschellekens - 19.04.2018, 10:18
Re: Fuel System Textdraw - by JaskaranSingh - 19.04.2018, 16:14
Re: Fuel System Textdraw - by CodeStyle175 - 19.04.2018, 16:52
Re: Fuel System Textdraw - by Pottus - 19.04.2018, 16:57
Re: Fuel System Textdraw - by JaskaranSingh - 19.04.2018, 19:33

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