[Ajuda] Inventario/Textdraw
#1

Bom implantei um sistema de inventario que vi no fуrum sa:mp, sу que na tela de login aparece esse box, somente na tela de login, durante o game nгo aparece, como eu tiro, se eu tirar o sistema de inventбrio some o box, porйm nгo quero perder meu sistema de inventario
print:


Cуdigo de carregar as textdraw colocada no onplayerconnect
PHP код:
 LoadPlayerTextDraws(playerid)
{
    
inventario_index[playerid][0] = CreatePlayerTextDraw(playerid315.500152150.692352"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][0], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][0], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][0], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][0], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][0], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][0], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][0], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][0], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][0], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][0], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][0], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][0], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][0], 0.000000, -300.0000002.2);
    
inventario_index[playerid][1] = CreatePlayerTextDraw(playerid368.803405150.692352"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][1], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][1], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][1], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][1], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][1], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][1], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][1], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][1], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][1], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][1], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][1], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][1], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][1], 0.000000, -300.0000002.2);
    
inventario_index[playerid][10] = CreatePlayerTextDraw(playerid315.500152253.698638"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][10], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][10], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][10], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][10], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][10], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][10], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][10], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][10], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][10], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][10], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][10], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][10], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][10], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][5] = CreatePlayerTextDraw(playerid315.500152201.795471"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][5], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][5], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][5], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][5], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][5], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][5], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][5], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][5], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][5], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][5], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][5], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][5], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][5], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][2] = CreatePlayerTextDraw(playerid422.506683150.692352"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][2], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][2], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][2], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][2], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][2], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][2], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][2], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][2], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][2], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][2], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][2], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][2], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][2], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][3] = CreatePlayerTextDraw(playerid475.509918150.692352"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][3], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][3], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][3], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][3], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][3], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][3], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][3], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][3], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][3], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][3], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][3], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][3], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][3], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][4] = CreatePlayerTextDraw(playerid528.508117150.692352"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][4], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][4], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][4], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][4], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][4], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][4], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][4], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][4], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][4], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][4], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][4], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][4], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][4], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][6] = CreatePlayerTextDraw(playerid368.903411201.795471"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][6], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][6], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][6], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][6], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][6], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][6], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][6], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][6], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][6], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][6], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][6], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][6], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][6], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][7] = CreatePlayerTextDraw(playerid422.406677201.795471"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][7], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][7], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][7], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][7], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][7], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][7], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][7], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][7], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][7], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][7], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][7], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][7], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][7], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][8] = CreatePlayerTextDraw(playerid476.009948201.795471"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][8], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][8], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][8], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][8], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][8], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][8], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][8], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][8], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][8], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][8], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][8], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][8], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][8], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][9] = CreatePlayerTextDraw(playerid528.908020201.795471"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][9], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][9], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][9], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][9], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][9], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][9], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][9], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][9], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][9], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][9], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][9], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][9], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][9], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][11] = CreatePlayerTextDraw(playerid369.203430253.698638"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][11], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][11], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][11], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][11], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][11], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][11], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][11], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][11], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][11], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][11], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][11], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][11], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][11], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][12] = CreatePlayerTextDraw(playerid422.806701253.698638"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][12] , 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][12] , 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][12] , 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][12] , -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][12] , 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][12] , 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][12], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][12], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][12], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][12], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][12], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][12], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][12], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][13] = CreatePlayerTextDraw(playerid476.209960253.698638"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][13], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][13], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][13], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][13], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][13], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][13], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][13], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][13], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][13], 0);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][13], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][13], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][13], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][13], 0.0000000.0000000.0000001.000000);
    
inventario_index[playerid][14] = CreatePlayerTextDraw(playerid529.507873253.698638"");
    
PlayerTextDrawLetterSize(playeridinventario_index[playerid][14], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_index[playerid][14], 46.00000045.000000);
    
PlayerTextDrawAlignment(playeridinventario_index[playerid][14], 1);
    
PlayerTextDrawColor(playeridinventario_index[playerid][14], -1);
    
PlayerTextDrawSetShadow(playeridinventario_index[playerid][14], 0);
    
PlayerTextDrawSetOutline(playeridinventario_index[playerid][14], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_index[playerid][14], 96);
    
PlayerTextDrawFont(playeridinventario_index[playerid][14], 5);
    
PlayerTextDrawSetProportional(playeridinventario_index[playerid][14], 0);
    
PlayerTextDrawSetShadow(playerid,inventario_index[playerid][14], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_index[playerid][14], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_index[playerid][14], 19382);
    
PlayerTextDrawSetPreviewRot(playeridinventario_index[playerid][14], 0.0000000.0000000.0000001.000000);
    
inventario_skin[playerid] = CreatePlayerTextDraw(playerid73.300109138.366668"");
    
PlayerTextDrawLetterSize(playeridinventario_skin[playerid], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_skin[playerid], 227.000000202.000000);
    
PlayerTextDrawAlignment(playeridinventario_skin[playerid], 1);
    
PlayerTextDrawColor(playeridinventario_skin[playerid], -1);
    
PlayerTextDrawSetShadow(playeridinventario_skin[playerid], 0);
    
PlayerTextDrawSetOutline(playeridinventario_skin[playerid], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_skin[playerid], 43520);
    
PlayerTextDrawFont(playeridinventario_skin[playerid], 5);
    
PlayerTextDrawSetProportional(playeridinventario_skin[playerid], 0);
    
PlayerTextDrawSetShadow(playeridinventario_skin[playerid], 0);
    
PlayerTextDrawSetPreviewModel(playeridinventario_skin[playerid], 0);
    
PlayerTextDrawSetPreviewRot(playeridinventario_skin[playerid], 0.0000000.0000000.0000001.000000);
    
inventario_textos[playerid][0] = CreatePlayerTextDraw(playerid68.199996120.716636"personagem");
    
PlayerTextDrawLetterSize(playeridinventario_textos[playerid][0], 0.3269991.284999);
    
PlayerTextDrawAlignment(playeridinventario_textos[playerid][0], 1);
    
PlayerTextDrawColor(playeridinventario_textos[playerid][0], -1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][0], 0);
    
PlayerTextDrawSetOutline(playeridinventario_textos[playerid][0], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_textos[playerid][0], 255);
    
PlayerTextDrawFont(playeridinventario_textos[playerid][0], 2);
    
PlayerTextDrawSetProportional(playeridinventario_textos[playerid][0], 1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][0], 0);
    
inventario_textos[playerid][1] = CreatePlayerTextDraw(playerid315.710540120.716636ConvertToGameText("Seu inventбrio"));
    
PlayerTextDrawLetterSize(playeridinventario_textos[playerid][1], 0.3269991.284999);
    
PlayerTextDrawAlignment(playeridinventario_textos[playerid][1], 1);
    
PlayerTextDrawColor(playeridinventario_textos[playerid][1], -1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][1], 0);
    
PlayerTextDrawSetOutline(playeridinventario_textos[playerid][1], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_textos[playerid][1], 255);
    
PlayerTextDrawFont(playeridinventario_textos[playerid][1], 2);
    
PlayerTextDrawSetProportional(playeridinventario_textos[playerid][1], 1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][1], 0);
    
inventario_textos[playerid][2] = CreatePlayerTextDraw(playerid248.200164144.800033ConvertToGameText("Cabeзa"));
    
PlayerTextDrawLetterSize(playeridinventario_textos[playerid][2], 0.1729950.870832);
    
PlayerTextDrawAlignment(playeridinventario_textos[playerid][2], 2);
    
PlayerTextDrawColor(playeridinventario_textos[playerid][2], -1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][2], 0);
    
PlayerTextDrawSetOutline(playeridinventario_textos[playerid][2], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_textos[playerid][2], 255);
    
PlayerTextDrawFont(playeridinventario_textos[playerid][2], 2);
    
PlayerTextDrawSetProportional(playeridinventario_textos[playerid][2], 1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][2], 0);
    
inventario_textos[playerid][3] = CreatePlayerTextDraw(playerid247.399932189.833389"mochila");
    
PlayerTextDrawLetterSize(playeridinventario_textos[playerid][3], 0.1729950.870832);
    
PlayerTextDrawAlignment(playeridinventario_textos[playerid][3], 2);
    
PlayerTextDrawColor(playeridinventario_textos[playerid][3], -1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][3], 0);
    
PlayerTextDrawSetOutline(playeridinventario_textos[playerid][3], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_textos[playerid][3], 255);
    
PlayerTextDrawFont(playeridinventario_textos[playerid][3], 2);
    
PlayerTextDrawSetProportional(playeridinventario_textos[playerid][3], 1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][3], 0);
    
inventario_textos[playerid][4] = CreatePlayerTextDraw(playerid128.199707180.250152"corpo");
    
PlayerTextDrawLetterSize(playeridinventario_textos[playerid][4], 0.1729950.870832);
    
PlayerTextDrawAlignment(playeridinventario_textos[playerid][4], 2);
    
PlayerTextDrawColor(playeridinventario_textos[playerid][4], -1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][4], 0);
    
PlayerTextDrawSetOutline(playeridinventario_textos[playerid][4], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_textos[playerid][4], 255);
    
PlayerTextDrawFont(playeridinventario_textos[playerid][4], 2);
    
PlayerTextDrawSetProportional(playeridinventario_textos[playerid][4], 1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][4], 0);
    
inventario_textos[playerid][5] = CreatePlayerTextDraw(playerid127.499824232.683532"arma");
    
PlayerTextDrawLetterSize(playeridinventario_textos[playerid][5], 0.1729950.870832);
    
PlayerTextDrawAlignment(playeridinventario_textos[playerid][5], 2);
    
PlayerTextDrawColor(playeridinventario_textos[playerid][5], -1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][5], 0);
    
PlayerTextDrawSetOutline(playeridinventario_textos[playerid][5], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_textos[playerid][5], 255);
    
PlayerTextDrawFont(playeridinventario_textos[playerid][5], 2);
    
PlayerTextDrawSetProportional(playeridinventario_textos[playerid][5], 1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][5], 0);
    
inventario_textos[playerid][6] = CreatePlayerTextDraw(playerid247.099945236.100448"arma");
    
PlayerTextDrawLetterSize(playeridinventario_textos[playerid][6], 0.1729950.870832);
    
PlayerTextDrawAlignment(playeridinventario_textos[playerid][6], 2);
    
PlayerTextDrawColor(playeridinventario_textos[playerid][6], -1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][6], 0);
    
PlayerTextDrawSetOutline(playeridinventario_textos[playerid][6], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_textos[playerid][6], 255);
    
PlayerTextDrawFont(playeridinventario_textos[playerid][6], 2);
    
PlayerTextDrawSetProportional(playeridinventario_textos[playerid][6], 1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][6], 0);
    
inventario_textos[playerid][7] = CreatePlayerTextDraw(playerid246.600036285.667083"arma");
    
PlayerTextDrawLetterSize(playeridinventario_textos[playerid][7], 0.1729950.870832);
    
PlayerTextDrawAlignment(playeridinventario_textos[playerid][7], 2);
    
PlayerTextDrawColor(playeridinventario_textos[playerid][7], -1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][7], 0);
    
PlayerTextDrawSetOutline(playeridinventario_textos[playerid][7], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_textos[playerid][7], 255);
    
PlayerTextDrawFont(playeridinventario_textos[playerid][7], 2);
    
PlayerTextDrawSetProportional(playeridinventario_textos[playerid][7], 1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][7], 0);
    
inventario_textos[playerid][8] = CreatePlayerTextDraw(playerid127.800155284.950317"arma");
    
PlayerTextDrawLetterSize(playeridinventario_textos[playerid][8], 0.1729950.870832);
    
PlayerTextDrawAlignment(playeridinventario_textos[playerid][8], 2);
    
PlayerTextDrawColor(playeridinventario_textos[playerid][8], -1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][8], 0);
    
PlayerTextDrawSetOutline(playeridinventario_textos[playerid][8], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_textos[playerid][8], 255);
    
PlayerTextDrawFont(playeridinventario_textos[playerid][8], 2);
    
PlayerTextDrawSetProportional(playeridinventario_textos[playerid][8], 1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][8], 0);
    
inventario_description[playerid][0] = CreatePlayerTextDraw(playerid317.699981314.833312"");
    
PlayerTextDrawLetterSize(playeridinventario_description[playerid][0], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_description[playerid][0], 65.00000056.000000);
    
PlayerTextDrawAlignment(playeridinventario_description[playerid][0], 1);
    
PlayerTextDrawColor(playeridinventario_description[playerid][0], -1);
    
PlayerTextDrawSetShadow(playeridinventario_description[playerid][0], 0);
    
PlayerTextDrawSetOutline(playeridinventario_description[playerid][0], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_description[playerid][0], -208);
    
PlayerTextDrawFont(playeridinventario_description[playerid][0], 5);
    
PlayerTextDrawSetProportional(playeridinventario_description[playerid][0], 0);
    
PlayerTextDrawSetShadow(playeridinventario_description[playerid][0], 0);
    
PlayerTextDrawSetPreviewModel(playeridinventario_description[playerid][0], 18645);
    
PlayerTextDrawSetPreviewRot(playeridinventario_description[playerid][0], 0.0000000.0000000.0000001.000000);
    
PlayerTextDrawSetSelectable(playeridinventario_description[playerid][0], true);
    
inventario_description[playerid][1] = CreatePlayerTextDraw(playerid388.099884314.099884"CAPACETE");
    
PlayerTextDrawLetterSize(playeridinventario_description[playerid][1], 0.2904991.226665);
    
PlayerTextDrawAlignment(playeridinventario_description[playerid][1], 1);
    
PlayerTextDrawColor(playeridinventario_description[playerid][1], -1);
    
PlayerTextDrawSetShadow(playeridinventario_description[playerid][1], 0);
    
PlayerTextDrawSetOutline(playeridinventario_description[playerid][1], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_description[playerid][1], 255);
    
PlayerTextDrawFont(playeridinventario_description[playerid][1], 2);
    
PlayerTextDrawSetProportional(playeridinventario_description[playerid][1], 1);
    
PlayerTextDrawSetShadow(playeridinventario_description[playerid][1], 0);
    
inventario_description[playerid][2] = CreatePlayerTextDraw(playerid388.699920330.400878"PROTEGE_CONTRA_HEADSHOTS");
    
PlayerTextDrawLetterSize(playeridinventario_description[playerid][2], 0.1574990.882498);
    
PlayerTextDrawAlignment(playeridinventario_description[playerid][2], 1);
    
PlayerTextDrawColor(playeridinventario_description[playerid][2], -168430192);
    
PlayerTextDrawSetShadow(playeridinventario_description[playerid][2], 0);
    
PlayerTextDrawSetOutline(playeridinventario_description[playerid][2], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_description[playerid][2], 255);
    
PlayerTextDrawFont(playeridinventario_description[playerid][2], 2);
    
PlayerTextDrawSetProportional(playeridinventario_description[playerid][2], 1);
    
PlayerTextDrawSetShadow(playeridinventario_description[playerid][2], 0);
    
inventario_description[playerid][3] = CreatePlayerTextDraw(playerid499.401489363.984985"QUANTIDADE:_1");
    
PlayerTextDrawLetterSize(playeridinventario_description[playerid][3], 0.1574990.882498);
    
PlayerTextDrawAlignment(playeridinventario_description[playerid][3], 3);
    
PlayerTextDrawColor(playeridinventario_description[playerid][3], -168430208);
    
PlayerTextDrawSetShadow(playeridinventario_description[playerid][3], 0);
    
PlayerTextDrawSetOutline(playeridinventario_description[playerid][3], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_description[playerid][3], 255);
    
PlayerTextDrawFont(playeridinventario_description[playerid][3], 2);
    
PlayerTextDrawSetProportional(playeridinventario_description[playerid][3], 1);
    
PlayerTextDrawSetShadow(playeridinventario_description[playerid][3], 0);
    
inventario_textos[playerid][9] = CreatePlayerTextDraw(playerid540.294372313.548706"usar");
    
PlayerTextDrawLetterSize(playeridinventario_textos[playerid][9], 0.4000001.600000);
    
PlayerTextDrawAlignment(playeridinventario_textos[playerid][9], 2);
    
PlayerTextDrawColor(playeridinventario_textos[playerid][9], -1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][9], 0);
    
PlayerTextDrawSetOutline(playeridinventario_textos[playerid][9], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_textos[playerid][9], 255);
    
PlayerTextDrawFont(playeridinventario_textos[playerid][9], 2);
    
PlayerTextDrawSetProportional(playeridinventario_textos[playerid][9], 1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][9], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_textos[playerid][9], false);
    
inventario_personagemindex[playerid][0] = CreatePlayerTextDraw(playerid231.000305153.250015"");
    
PlayerTextDrawLetterSize(playeridinventario_personagemindex[playerid][0], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_personagemindex[playerid][0], 33.00000032.000000);
    
PlayerTextDrawAlignment(playeridinventario_personagemindex[playerid][0], 1);
    
PlayerTextDrawColor(playeridinventario_personagemindex[playerid][0], -1);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][0], 0);
    
PlayerTextDrawSetOutline(playeridinventario_personagemindex[playerid][0], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_personagemindex[playerid][0], 112);
    
PlayerTextDrawFont(playeridinventario_personagemindex[playerid][0], 5);
    
PlayerTextDrawSetProportional(playeridinventario_personagemindex[playerid][0], 0);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][0], 0);
    
PlayerTextDrawSetPreviewModel(playeridinventario_personagemindex[playerid][0], 18645);
    
PlayerTextDrawSetPreviewRot(playeridinventario_personagemindex[playerid][0], 0.0000000.0000000.0000001.000000);
    
PlayerTextDrawSetSelectable(playeridinventario_personagemindex[playerid][0], true);
    
inventario_personagemindex[playerid][1] = CreatePlayerTextDraw(playerid110.600074189.283264"");
    
PlayerTextDrawLetterSize(playeridinventario_personagemindex[playerid][1], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_personagemindex[playerid][1], 33.00000032.000000);
    
PlayerTextDrawAlignment(playeridinventario_personagemindex[playerid][1], 1);
    
PlayerTextDrawColor(playeridinventario_personagemindex[playerid][1], -1);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][1], 0);
    
PlayerTextDrawSetOutline(playeridinventario_personagemindex[playerid][1], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_personagemindex[playerid][1], 112);
    
PlayerTextDrawFont(playeridinventario_personagemindex[playerid][1], 5);
    
PlayerTextDrawSetProportional(playeridinventario_personagemindex[playerid][1], 0);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][1], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_personagemindex[playerid][1], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_personagemindex[playerid][1], 18645);
    
PlayerTextDrawSetPreviewRot(playeridinventario_personagemindex[playerid][1], 0.0000000.0000000.0000001.000000);
    
inventario_personagemindex[playerid][2] = CreatePlayerTextDraw(playerid230.500000198.749984"");
    
PlayerTextDrawLetterSize(playeridinventario_personagemindex[playerid][2], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_personagemindex[playerid][2], 33.00000036.000000);
    
PlayerTextDrawAlignment(playeridinventario_personagemindex[playerid][2], 1);
    
PlayerTextDrawColor(playeridinventario_personagemindex[playerid][2], -1);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][2], 0);
    
PlayerTextDrawSetOutline(playeridinventario_personagemindex[playerid][2], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_personagemindex[playerid][2], 112);
    
PlayerTextDrawFont(playeridinventario_personagemindex[playerid][2], 5);
    
PlayerTextDrawSetProportional(playeridinventario_personagemindex[playerid][2], 0);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][2], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_personagemindex[playerid][2], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_personagemindex[playerid][2], 18645);
    
PlayerTextDrawSetPreviewRot(playeridinventario_personagemindex[playerid][2], 0.0000000.0000000.0000001.000000);
    
inventario_personagemindex[playerid][3] = CreatePlayerTextDraw(playerid110.400032242.366851"");
    
PlayerTextDrawLetterSize(playeridinventario_personagemindex[playerid][3], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_personagemindex[playerid][3], 33.00000036.000000);
    
PlayerTextDrawAlignment(playeridinventario_personagemindex[playerid][3], 1);
    
PlayerTextDrawColor(playeridinventario_personagemindex[playerid][3], -1);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][3], 0);
    
PlayerTextDrawSetOutline(playeridinventario_personagemindex[playerid][3], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_personagemindex[playerid][3], 112);
    
PlayerTextDrawFont(playeridinventario_personagemindex[playerid][3], 5);
    
PlayerTextDrawSetProportional(playeridinventario_personagemindex[playerid][3], 0);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][3], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_personagemindex[playerid][3], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_personagemindex[playerid][3], 18645);
    
PlayerTextDrawSetPreviewRot(playeridinventario_personagemindex[playerid][3], 0.0000000.0000000.0000001.000000);
    
inventario_personagemindex[playerid][4] = CreatePlayerTextDraw(playerid230.405273244.750305"");
    
PlayerTextDrawLetterSize(playeridinventario_personagemindex[playerid][4], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_personagemindex[playerid][4], 33.00000036.000000);
    
PlayerTextDrawAlignment(playeridinventario_personagemindex[playerid][4], 1);
    
PlayerTextDrawColor(playeridinventario_personagemindex[playerid][4], -1);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][4], 0);
    
PlayerTextDrawSetOutline(playeridinventario_personagemindex[playerid][4], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_personagemindex[playerid][4], 112);
    
PlayerTextDrawFont(playeridinventario_personagemindex[playerid][4], 5);
    
PlayerTextDrawSetProportional(playeridinventario_personagemindex[playerid][4], 0);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][4], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_personagemindex[playerid][4], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_personagemindex[playerid][4], 18645);
    
PlayerTextDrawSetPreviewRot(playeridinventario_personagemindex[playerid][4], 0.0000000.0000000.0000001.000000);
    
inventario_personagemindex[playerid][5] = CreatePlayerTextDraw(playerid230.505279294.150360"");
    
PlayerTextDrawLetterSize(playeridinventario_personagemindex[playerid][5], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_personagemindex[playerid][5], 33.00000036.000000);
    
PlayerTextDrawAlignment(playeridinventario_personagemindex[playerid][5], 1);
    
PlayerTextDrawColor(playeridinventario_personagemindex[playerid][5], -1);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][5], 0);
    
PlayerTextDrawSetOutline(playeridinventario_personagemindex[playerid][5], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_personagemindex[playerid][5], 112);
    
PlayerTextDrawFont(playeridinventario_personagemindex[playerid][5], 5);
    
PlayerTextDrawSetProportional(playeridinventario_personagemindex[playerid][5], 0);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][5], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_personagemindex[playerid][5], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_personagemindex[playerid][5], 18645);
    
PlayerTextDrawSetPreviewRot(playeridinventario_personagemindex[playerid][5], 0.0000000.0000000.0000001.000000);
    
inventario_personagemindex[playerid][6] = CreatePlayerTextDraw(playerid110.400032294.070007"");
    
PlayerTextDrawLetterSize(playeridinventario_personagemindex[playerid][6], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridinventario_personagemindex[playerid][6], 33.00000036.000000);
    
PlayerTextDrawAlignment(playeridinventario_personagemindex[playerid][6], 1);
    
PlayerTextDrawColor(playeridinventario_personagemindex[playerid][6], -1);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][6], 0);
    
PlayerTextDrawSetOutline(playeridinventario_personagemindex[playerid][6], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_personagemindex[playerid][6], 112);
    
PlayerTextDrawFont(playeridinventario_personagemindex[playerid][6], 5);
    
PlayerTextDrawSetProportional(playeridinventario_personagemindex[playerid][6], 0);
    
PlayerTextDrawSetShadow(playeridinventario_personagemindex[playerid][6], 0);
    
PlayerTextDrawSetSelectable(playeridinventario_personagemindex[playerid][6], true);
    
PlayerTextDrawSetPreviewModel(playeridinventario_personagemindex[playerid][6], 18645);
    
PlayerTextDrawSetPreviewRot(playeridinventario_personagemindex[playerid][6], 0.0000000.0000000.0000001.000000);
    
inventario_textos[playerid][10] = CreatePlayerTextDraw(playerid187.721237347.616729"remover");
    
PlayerTextDrawLetterSize(playeridinventario_textos[playerid][10], 0.3255041.407498);
    
PlayerTextDrawAlignment(playeridinventario_textos[playerid][10], 2);
    
PlayerTextDrawColor(playeridinventario_textos[playerid][10], -1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][10], 0);
    
PlayerTextDrawSetOutline(playeridinventario_textos[playerid][10], 0);
    
PlayerTextDrawBackgroundColor(playeridinventario_textos[playerid][10], 255);
    
PlayerTextDrawFont(playeridinventario_textos[playerid][10], 2);
    
PlayerTextDrawSetProportional(playeridinventario_textos[playerid][10], 1);
    
PlayerTextDrawSetShadow(playeridinventario_textos[playerid][10], 0);
    
inventario_mensagem[playerid] = CreatePlayerTextDraw(playerid321.224029381.983398"error_msg");
    
PlayerTextDrawLetterSize(playeridinventario_mensagem[playerid], 0.4000001.600000);
    
PlayerTextDrawAlignment(playeridinventario_mensagem[playerid], 2);
    
PlayerTextDrawColor(playeridinventario_mensagem[playerid], -2147483393);
    
PlayerTextDrawSetShadow(playeridinventario_mensagem[playerid], 0);
    
PlayerTextDrawSetOutline(playeridinventario_mensagem[playerid], 1);
    
PlayerTextDrawBackgroundColor(playeridinventario_mensagem[playerid], 255);
    
PlayerTextDrawFont(playeridinventario_mensagem[playerid], 2);
    
PlayerTextDrawSetProportional(playeridinventario_mensagem[playerid], 1);
    
PlayerTextDrawSetShadow(playeridinventario_mensagem[playerid], 0);

Reply


Messages In This Thread
Inventario/Textdraw - by FabioGTP - 17.04.2018, 11:50
Re: Inventario/Textdraw - by Daryll420 - 17.04.2018, 12:01
Re: Inventario/Textdraw - by FabioGTP - 17.04.2018, 12:13
Re: Inventario/Textdraw - by FerrariL - 17.04.2018, 12:22
Re: Inventario/Textdraw - by FabioGTP - 17.04.2018, 13:40
Re: Inventario/Textdraw - by FabioGTP - 17.04.2018, 13:45
Re: Inventario/Textdraw - by FabioGTP - 17.04.2018, 21:43

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