16.04.2018, 09:51
I noticed this causes false-positive alert when there is a desync/bugged player in the server while the gamemode is changing... The data that those players have (like weapons, money) triggers it.
Becareful if you guys changing gamemode (like gmx), kick these players instead. I only find this if the server only run gamemode only (no filterscript), maybe it wont happen if you included this into your running filterscript.
Becareful if you guys changing gamemode (like gmx), kick these players instead. I only find this if the server only run gamemode only (no filterscript), maybe it wont happen if you included this into your running filterscript.