11.04.2018, 16:26
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Последний раз редактировалось OstGot; 11.04.2018 в 18:47.
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The only check done is '384 <= modelid <= 393' but thats just any invalid object, the fact that matite said they were patched here: http://forum.sa-mp.com/showpost.php?...6&postcount=10
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As Kalcor mentioned in his announcement thread these exploits are all patched in SA-MP 0.3.7.
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Also, your anti cj run checks if skin != 0 (cj) and != 74,
74 doesn't exist, yes that's why u restricted it because its invalid but so is 2509 so is 1000 so is 400 and so on, maybe check for VALID skins instead of invalid ones? |
UPD: I rechecked this and it seems GetPlayerSkin returns any invalid skin if it has been applied to a player. However as I answered you in pm I think the check only for id 74 is still actual as 74 is the only one invalid id that belongs to valid ids range, so many guys forget about this exeption in their code and gives access to apply it for players.
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1. When a car falls through the map, a player nearby will be detected as Teleport Hack (vehicle to player).
2. When SetPlayerPos is being spammed (players entering an entrance repeatedly at once), a player will be detected as Teleport Hack (On Foot). |
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3. Players using Camera Hack (players uses this, if airbreak/flyhack is detected) is not being detected in this security system.
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But I'll think about adding it in future, thanks.