Quote:
Originally Posted by OstGot
- Carshot (also its feature is that it can work from the passenger seat in unoccupied vehicle)
- AFK-Ghost
- Fake NPC, to be honest, were borrowed from Anti-cheat patches topic, what I regret now actually, because it has false detections, so this anticheat is disabled by default at the moment. See "NPC Connection spoofing" in Anti-cheat patches topic to read the description of this hack.
- Attach object crasher was part of the kit in La Pirula Project s0b. Judging by the source code of the cheat, this crasher spoofs the object model id in OnPlayerEditAttachedObject and sends the singleplayer clothes object ids (which are cut from samp).
- Connect to one slot it's just a connection without a prior disconnect, when the player connects already being connected. This is widely used in various cleo, which allows you to change the nickname on the server without relogging and other stuff like that.
- Fake spawn - spawns you in any time you want, even you non dead at the moment.
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Nice, thanks for the info!
I think your "Attached object crasher" is never going to work, you do this:
Код:
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
{
if(ACInfo[playerid][acKicked]) return 1;
if(ACInfo[playerid][acACAllow][46] && 384 <= modelid <= 393)
{
#if defined DEBUG
printf("[Nex-AC debug] Object modelid: %d", modelid);
#endif
ac_KickWithCode(playerid, "", 0, 46);
return 1;
}
The only check done is '
384 <= modelid <= 393' but thats just any invalid object, the fact that matite said they were patched here:
http://forum.sa-mp.com/showpost.php?...6&postcount=10
Makes your function depreciated since 2015.
Also, your anti cj run checks if skin != 0 (cj) and != 74,
74 doesn't exist, yes that's why u restricted it because its invalid but so is 2509 so is 1000 so is 400 and so on, maybe check for VALID skins instead of invalid ones?