that is the question
#4

It'd take some calculations, but GetVehiclePos then GetVehicleZAngle and IsPlayerInRangeOfPoint GetPlayerFacingAngle could do it if you keep trying in game to see in which point is the player standing according to the position and facing point of the vehicle. (That's how i'd do it)
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that is the question - by Izaque1998 - 09.04.2018, 19:05
Re: that is the question - by RxErT - 09.04.2018, 19:12
Re: that is the question - by Izaque1998 - 09.04.2018, 19:25
Re: that is the question - by RogueDrifter - 09.04.2018, 21:42
Re: that is the question - by Izaque1998 - 10.04.2018, 01:44
Re: that is the question - by Dice_ - 10.04.2018, 05:44

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