04.04.2018, 20:50
I found out what the problems was (I think!), I had the actual armature in Blender selected instead of Scene which I believe caused the lights not to be exported.
For retexturing, I grabbed the texture file from gta3.img and then imported it into Adobe Photoshop (GIMP should work also).
I then applied the texture to the object in Blender by UV unwrapping. The DFF already had a texture UV-wrapped so I did not need to do much work other than moving some UV objects. I'm shit at giving tutorials, but I hope you get the gist of what I'm saying.
I'm still learning Blender myself.
For retexturing, I grabbed the texture file from gta3.img and then imported it into Adobe Photoshop (GIMP should work also).
I then applied the texture to the object in Blender by UV unwrapping. The DFF already had a texture UV-wrapped so I did not need to do much work other than moving some UV objects. I'm shit at giving tutorials, but I hope you get the gist of what I'm saying.
I'm still learning Blender myself.