random spawns
#4

Quote:
Originally Posted by Jstylezzz
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No, that won't work as intended. What you're doing here is sampling the X, Y and Z command all from a different index. This might spawn the player inside buildings or at least spawn the player on a weird, unintended position. If you're going to take random positions, save the random value before the SetPlayerPos function, and only then sample your coordinates from the array using the index saved beforehand.

EDIT: It won't magically fix itself if you delete your post and post the same thing again. Your approach will not work.
yea sorry my bad fixed

the player wont spawn in random place because you use this on player connect you

this on player spawn:

PHP Code:
#include <a_samp>
new Float:RandomSpawn[][6] =
{
    {-
480.6924,2189.9875,41.8672},  // Dam LV
    
{271.9112,-1867.8492,2.7009},  // Aqua Park LS
    
{379.7065,2537.1069,16.5391}, // Abandoned Airport
    
{2075.2749,-2535.3286,13.5469}, // Airport LS
    
{-2343.2390,-1636.1138,483.7031}, // Mount Chilliad
    
{-2619.8066,1396.3444,7.1016// Jizzy's SF
};
public 
OnPlayerSpawn(playerid)
{
    new 
rand random(sizeof(RandomSpawn));
    
SetPlayerPos(playeridRandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]);
    return 
1;

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Messages In This Thread
random spawns - by Lukasz56 - 03.04.2018, 16:54
Re: random spawns - by Jstylezzz - 03.04.2018, 16:58
Re: random spawns - by Jstylezzz - 03.04.2018, 17:07
Re: random spawns - by Lokii - 03.04.2018, 17:08
Re: random spawns - by Jstylezzz - 03.04.2018, 17:12
Re: random spawns - by Lukasz56 - 03.04.2018, 17:13
Re: random spawns - by Jstylezzz - 03.04.2018, 17:14
Re: random spawns - by Lokii - 03.04.2018, 17:15

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