21.03.2018, 22:16
Quote:
public OnPlayerTakeDamage(playerid,issuerid,Float:amount, weaponid) { if(Lagduel[playerid] == false) return 1; if(weaponid == 24) amount = 20; SetPlayerScore(issuerid,GetPlayerScore(issuerid) + floatround(amount) / 10); PlayerPlaySound(playerid,6401,0,0,0); new Float:life; GetPlayerHealth(playerid,life); if((life - amount) <= 0) { Morto[playerid] = true; SendDeathMessage(issuerid,playerid,weaponid); DeadPlayer(playerid,issuerid,weaponid); } return 1; } public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) { if(Aj[playerid] == false && GetPlayerSpecialAction(playerid) == 2) return SetPlayerHealth(playerid,0); switch(weaponid) { case 24: amount = 32; } if(Morto[damagedid] == true) return 1; if(Lagduel[damagedid] == true) return 1; PlayerPlaySound(damagedid,6401,0,0,0); new Float:Life, Float:Coleete, Floatano; GetPlayerArmour(damagedid,Coleete); GetPlayerHealth(damagedid,Life); if(Coleete > 0) { if(amount > Coleete) { Dano = amount - Coleete; Life = Life - Dano; SetPlayerArmour(damagedid, 0.0); SetPlayerHealth(damagedid, Life); SetPlayerScore(playerid,GetPlayerScore(playerid) + floatround(amount) / 2); return 1; } SetPlayerScore(playerid,GetPlayerScore(playerid) + floatround(amount) / 2); Coleete = Coleete - amount; SetPlayerArmour(damagedid, Coleete); } if(Coleete < 1) { Life = Life - amount; SetPlayerScore(playerid,GetPlayerScore(playerid) + floatround(amount) / 2); SetPlayerHealth(damagedid, Life); if(Life <= 0) { Morto[damagedid] = true; SendDeathMessage(playerid,damagedid,weaponid); DeadPlayer(damagedid,playerid,weaponid); } } return 1; } |