Desync after changing int\world
#2

To anyone who proceeds to have this issue, there’s a simple fix. You need to have OnPlayerFinishedDownload in your script returning 1. In the server configuration files you’re allowing the downloading of models but you don’t have OnPlayerFinishedDownloading in your script. I’ve figured out that this causes a “desync” where you can’t see anyone when your Virtual World changes because OnPlayerFinishedDownloding can’t/isn’t being called.

Edit: Apparently this happens even if you don’t have any custom models.
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Messages In This Thread
Desync after changing int\world - by anarhis - 21.03.2018, 10:28
Re: Desync after changing int\world - by CantBeJohn - 21.03.2018, 10:51
Re: Desync after changing int\world - by anarhis - 21.03.2018, 20:14
Re: Desync after changing int\world - by CantBeJohn - 22.03.2018, 08:10
Re: Desync after changing int\world - by sss1379 - 22.03.2018, 14:45
Re: Desync after changing int\world - by CantBeJohn - 23.03.2018, 09:51
Re: Desync after changing int\world - by Tom Kingston - 30.10.2018, 07:39

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