18.03.2018, 20:20
You are setting player variable for job cp (GunoierJob). Why not make new variable and set it for air drop?
pawn Код:
public OnPlayerEnterCheckpoint(playerid)
{
if(Airdrop[playerid] == 1)
{
// Airdrop code here
Airdrop[playerid] = 0;
return 1;
}
if(GunoierJob[playerid] == 1)
{
DisablePlayerCheckpoint(playerid);
...

