18.03.2018, 20:12
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OnPlayerEnterCheckpoint for jobs
and OnPlayerEnterRaceCheckpoint for airdrop But like i said before.. Better to use ONE checkpoint for one player. |
if job command active = go only for job checkpoint
if airdrop actives during job, don't show.
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Only one checkpoint at the same time can be visible for one player.
You should do public pickup instead of public checkpoint. Your pickup can look like this: https://dev.prineside.com/en/gtasa_s...5-CPSize16Red/ Also u can make map marker for the place where the pickup is, and make it visible for all online players when the pickup appears and hide it after someone get the pickup. Map marker: https://sampwiki.blast.hk/wiki/SetPlayerMapIcon You will need to make timer that count every one second and at the specific time will CreatePickup, check all players and ShowPlayerMapIcon at this time. Hope you understand it. |
if players gets into an area (checkpoint/coordonate) give him some money.
and checkpoint is demonstrative, it shows where he should be, should go, it's not obligatory to be inside of checkpoint
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That's because that callback gets called whenever you enter a checkpoint. You need to add some conditions, like checking if the player is near the airdrop.
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can you help with 1 condition? because i don't know how to set them


