on player enter checkpoint MAJOR BUG
#5

Quote:
Originally Posted by ThomasEvil
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OnPlayerEnterCheckpoint for jobs
and
OnPlayerEnterRaceCheckpoint for airdrop

But like i said before.. Better to use ONE checkpoint for one player.
How can I do what I want?



if job command active = go only for job checkpoint
if airdrop actives during job, don't show.

Quote:
Originally Posted by ThomasEvil
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Only one checkpoint at the same time can be visible for one player.

You should do public pickup instead of public checkpoint.

Your pickup can look like this:
https://dev.prineside.com/en/gtasa_s...5-CPSize16Red/

Also u can make map marker for the place where the pickup is, and make it visible for all online players
when the pickup appears and hide it after someone get the pickup.

Map marker: https://sampwiki.blast.hk/wiki/SetPlayerMapIcon

You will need to make timer that count every one second and at the specific time will CreatePickup,
check all players and ShowPlayerMapIcon at this time.

Hope you understand it.
I want to do

if players gets into an area (checkpoint/coordonate) give him some money.
and checkpoint is demonstrative, it shows where he should be, should go, it's not obligatory to be inside of checkpoint


Quote:
Originally Posted by RedFusion
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That's because that callback gets called whenever you enter a checkpoint. You need to add some conditions, like checking if the player is near the airdrop.

can you help with 1 condition? because i don't know how to set them
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