17.03.2018, 15:59
Код:
C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4336) : error 017: undefined symbol "cache_get_value_name__float" C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4339) : error 017: undefined symbol "cache_get_value_name__float" C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4342) : error 017: undefined symbol "cache_get_value_name__float" C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4345) : error 017: undefined symbol "cache_get_value_name__float" C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4348) : error 017: undefined symbol "cache_get_value_name__float" C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4351) : error 017: undefined symbol "cache_get_value_name__float" C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4354) : error 017: undefined symbol "cache_get_value_name__float" C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4357) : error 017: undefined symbol "cache_get_value_name__float" C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4360) : error 017: undefined symbol "cache_get_value_name__float"
PHP код:
for(new i = 0; i < MAX_PLAYERTOYS; i++)
{
format(szField, sizeof(szField), "pt%dModelID", i);
cache_get_value_name_int(row, szField, PlayerToyInfo[extraid][i][ptBone]);
if(PlayerToyInfo[extraid][i][ptModelID] != 0)
{
format(szField, sizeof(szField), "pt%dBone", i);
cache_get_value_name_int(row, szField, PlayerToyInfo[extraid][i][ptBone]);
format(szField, sizeof(szField), "pt%dPosX", i);
cache_get_value_name__float(row, szField, PlayerToyInfo[extraid][i][ptPosX]);
format(szField, sizeof(szField), "pt%dPosY", i);
cache_get_value_name__float(row, szField, PlayerToyInfo[extraid][i][ptPosY]);
format(szField, sizeof(szField), "pt%dPosZ", i);
cache_get_value_name__float(row, szField, PlayerToyInfo[extraid][i][ptPosZ]);
format(szField, sizeof(szField), "pt%dRotX", i);
cache_get_value_name__float(row, szField, PlayerToyInfo[extraid][i][ptRotX]);
format(szField, sizeof(szField), "pt%dRotY", i);
cache_get_value_name__float(row, szField, PlayerToyInfo[extraid][i][ptRotY]);
format(szField, sizeof(szField), "pt%dRotZ", i);
cache_get_value_name__float(row, szField, PlayerToyInfo[extraid][i][ptRotZ]);
format(szField, sizeof(szField), "pt%dScaX", i);
cache_get_value_name__float(row, szField, PlayerToyInfo[extraid][i][ptScaX]);
format(szField, sizeof(szField), "pt%dScaY", i);
cache_get_value_name__float(row, szField, PlayerToyInfo[extraid][i][ptScaY]);
format(szField, sizeof(szField), "pt%dScaZ", i);
cache_get_value_name__float(row, szField, PlayerToyInfo[extraid][i][ptScaZ]);
}
else
{
PlayerToyInfo[extraid][i][ptBone] = 0;
PlayerToyInfo[extraid][i][ptPosX] = 0.0;
PlayerToyInfo[extraid][i][ptPosY] = 0.0;
PlayerToyInfo[extraid][i][ptPosZ] = 0.0;
PlayerToyInfo[extraid][i][ptRotX] = 0.0;
PlayerToyInfo[extraid][i][ptRotY] = 0.0;
PlayerToyInfo[extraid][i][ptRotZ] = 0.0;
PlayerToyInfo[extraid][i][ptScaleX] = 0.0;
PlayerToyInfo[extraid][i][ptScaleY] = 0.0;
PlayerToyInfo[extraid][i][ptScaleZ] = 0.0;
}
}