argument type mismatch
#3

Код:
C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4336) : error 017: undefined symbol "cache_get_value_name__float"
C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4339) : error 017: undefined symbol "cache_get_value_name__float"
C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4342) : error 017: undefined symbol "cache_get_value_name__float"
C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4345) : error 017: undefined symbol "cache_get_value_name__float"
C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4348) : error 017: undefined symbol "cache_get_value_name__float"
C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4351) : error 017: undefined symbol "cache_get_value_name__float"
C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4354) : error 017: undefined symbol "cache_get_value_name__float"
C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4357) : error 017: undefined symbol "cache_get_value_name__float"
C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4360) : error 017: undefined symbol "cache_get_value_name__float"
I changed everything see:


PHP код:
for(new 0MAX_PLAYERTOYSi++)
                     {
                          
format(szFieldsizeof(szField), "pt%dModelID"i);
                        
cache_get_value_name_int(row,  szFieldPlayerToyInfo[extraid][i][ptBone]);

                          if(
PlayerToyInfo[extraid][i][ptModelID] != 0)
                        {
                               
format(szFieldsizeof(szField), "pt%dBone"i);
                            
cache_get_value_name_int(row,  szFieldPlayerToyInfo[extraid][i][ptBone]);

                            
format(szFieldsizeof(szField), "pt%dPosX"i);
                            
cache_get_value_name__float(row,  szFieldPlayerToyInfo[extraid][i][ptPosX]);

                               
format(szFieldsizeof(szField), "pt%dPosY"i);
                            
cache_get_value_name__float(row,  szFieldPlayerToyInfo[extraid][i][ptPosY]);

                            
format(szFieldsizeof(szField), "pt%dPosZ"i);
                            
cache_get_value_name__float(row,  szFieldPlayerToyInfo[extraid][i][ptPosZ]);

                            
format(szFieldsizeof(szField), "pt%dRotX"i);
                            
cache_get_value_name__float(row,  szFieldPlayerToyInfo[extraid][i][ptRotX]);

                            
format(szFieldsizeof(szField), "pt%dRotY"i);
                            
cache_get_value_name__float(row,  szFieldPlayerToyInfo[extraid][i][ptRotY]);

                            
format(szFieldsizeof(szField), "pt%dRotZ"i);
                            
cache_get_value_name__float(row,  szFieldPlayerToyInfo[extraid][i][ptRotZ]);

                            
format(szFieldsizeof(szField), "pt%dScaX"i);
                            
cache_get_value_name__float(row,  szFieldPlayerToyInfo[extraid][i][ptScaX]);

                            
format(szFieldsizeof(szField), "pt%dScaY"i);
                            
cache_get_value_name__float(row,  szFieldPlayerToyInfo[extraid][i][ptScaY]);

                            
format(szFieldsizeof(szField), "pt%dScaZ"i);
                            
cache_get_value_name__float(row,  szFieldPlayerToyInfo[extraid][i][ptScaZ]);
                        }
                        else
                        {
                            
PlayerToyInfo[extraid][i][ptBone] = 0;
                            
PlayerToyInfo[extraid][i][ptPosX] = 0.0;
                            
PlayerToyInfo[extraid][i][ptPosY] = 0.0;
                            
PlayerToyInfo[extraid][i][ptPosZ] = 0.0;
                            
PlayerToyInfo[extraid][i][ptRotX] = 0.0;
                            
PlayerToyInfo[extraid][i][ptRotY] = 0.0;
                            
PlayerToyInfo[extraid][i][ptRotZ] = 0.0;
                            
PlayerToyInfo[extraid][i][ptScaleX] = 0.0;
                            
PlayerToyInfo[extraid][i][ptScaleY] = 0.0;
                            
PlayerToyInfo[extraid][i][ptScaleZ] = 0.0;
                        }
                    } 
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Messages In This Thread
argument type mismatch - by IndependentGaming - 17.03.2018, 12:37
Re: argument type mismatch - by iKarim - 17.03.2018, 14:42
Re: argument type mismatch - by IndependentGaming - 17.03.2018, 15:59
Re: argument type mismatch - by iKarim - 17.03.2018, 16:39

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