13.03.2018, 15:17
Код:
stock RemovePlayerWeapon(playerid, weaponid) { if(GetPlayerWeapon(playerid) == weaponid) { GivePlayerWeapon(playerid, weaponid, -GetPlayerAmmo(playerid)); } else { new slot, weapon, ammo, currentWeapon = GetPlayerWeapon(playerid); for(new i = 0; i < 12; i++) { GetPlayerWeaponData(playerid, i, weapon, ammo); if(weapon == weaponid && ammo > 0) { GivePlayerWeapon(playerid, weaponid, -ammo); SetPlayerArmedWeapon(playerid, currentWeapon); break; } } } }