09.03.2018, 11:27
Changing the Ackslimit isn't likely to be a good solution.
When I've encountered this is when people have overloaded certain callbacks... Mainly OnPlayerKeyStateChange, or other callbacks that do similar, such as getting information from the players client.
I don't think OnPlayerUpdate could do it, but it may be able to if the callback is checking them excessively.
When I've encountered this is when people have overloaded certain callbacks... Mainly OnPlayerKeyStateChange, or other callbacks that do similar, such as getting information from the players client.
I don't think OnPlayerUpdate could do it, but it may be able to if the callback is checking them excessively.