28.02.2018, 12:55
new LastCar[MAX_PLAYERS];
OnPlayerStateChange -> if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT) -> get vehicle id and store the id in LastCar[playerid] .
OnPlayerStateChange -> if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT) -> get vehicle id and store the id in LastCar[playerid] .