26.02.2018, 23:24
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This it's because you do something wrong on OnPlayerDeath(), most of cases, peope don't check if the killerid != INVALID_PLAYER_ID, and the OnPlayerDeath will stuck, so the player who dies will can walk....
Another reason, it's your server. Your server may be lagging some times, and makes this problem. Show us your OnPlayerDeath() so we can figure out. |
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most of cases, peope don't check if the killerid != INVALID_PLAYER_ID, |
Id say this guy used ClearAnimations once death occurs