26.02.2018, 21:44
Quote:
I updated the code with an improved version. The code I originally published wasted a lot of memory and took a long time to compile. I optimized the code by storing all the required information into a single PAWN cell (4 bytes) including boolean information like up, in, left through bitwise operations. If you're going to use this include for Texture Studio, you should definitely check out the new code as it will drastically reduce compiling time and amx file size.
For example, for a 2000x2000 maze it originally used 94MB of amx file size, it uses 4MB now. |