26.02.2018, 15:18
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That won't protect nothing and can probably make it worse. You can't set a randomly 3 sec timer to protect everyone from getting a spike lag or something like that. Ping change every second (it changes faster than every second, but I don't accurately know). If someone gets a lag which make the response between me and the server higher than 3 secs, I'll be considered as a cheater because you pretend to have a protection for avoiding false positive. What about people who are completely desynchronized? They cannot receive nor removed weapons. |
Hows that making it worse? That doesnt make any sense, you need to understand that this will protect the player regardless of his ping seeing as it gives the protection first then gives the player a weapon, makes it impossible to get banned falsely by lag.
As for complete desync thats already taken care of in my FL include which is fixed and the OP posted in a bolted note for everyone to see.
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I explained that badly, sorry. I will give you an example here about what I'm talking about. |
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Which is completly false. You can't get every weapons at the same times. You can get only one weapon by slot. That was my point. |