[Include] [sAwh] Anti Weapons And Ammo Hack
#11

Quote:
Originally Posted by Pottus
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I have to say what I don't like here. It's all fine and dandy to check for weapon cheats but my philosophy is that weapon hacking is impossible because we can track every bullet. It just seems to me a better approach is to simply enforce a players inventory server side. In this way you completely eliminate the possibility of weapon hacking to have any effect in the first place even if a player is indeed hacking. Same goes with health hacking if it is impossible in the first place then it doesn't matter if they do it since it won't do anything.

Don't get me wrong it is good to do additional checks and if someone is indeed trying to cheat then ban them. Cheating is like a sickness in SA-MP and how do you treat a sickness? If you have a chest cold you go to the doctor and he will prescribe you antibiotics and and some kind of symptom relief medication. Cough syrup alone is not going to take care of the infection but you might feel a a lot better and it will get you by. To me this release is cough syrup you have not addressed the source of cheating but are just treating the symptoms.

Not saying that anything here is bad but you can be a lot more effective by looking at things differently.
I don't get it, that's the point of server-sided weapon anticheats, to force the player's inventory to only contain weapons given to him by the script, can you elaborate further on that?

Regarding your tip on the health cheats, simply not everyone is gonna use a mem hacking plugin to force stream in all of the other custom health bars of other players seeing as if you do health server-sided and handled by a server-sided damage system you'll have useless health bars laying around and confused players calling each other cheaters.


@Dayerion:
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You don't use static for internal functions

Can you please explain how's that going to do any better than simply using the stock tag or not using any at all?
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I don't know why do you set timers to reset things, it's seems completely useless.

We set timers to give protection to the player in anti cheat systems for a certain amount of time so that he wouldn't get detected falsely as a cheater due to lag and high ping. Instead of giving warnings as if a player lags 3 times he'll get banned falsely, this gives a more solid detection.
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You don't respect native functions check. I'm talking about functions which has been hooked. Providing a invalid player id (higher than MAX_PLAYERS in this occurrence) will result in a run time error.

Where's that done? it's up to the scripter to not return invalid player ids otherwise he's causing problems to himself afaik.
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The general structure of your code is, for me, completely wrong. A player can't have 2 weapons at the same slot, why don't you refer to that instead of creating "Weapons[53]"?

He's using the array as weapon ids not weapon slots.
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Messages In This Thread
[sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 25.02.2018, 12:40
Re: [sAwh] Anti Weapons And Ammo Hack - by RogueDrifter - 25.02.2018, 12:46
Re: [sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 25.02.2018, 12:48
Re: [sAwh] Anti Weapons And Ammo Hack - by Daynox12 - 26.02.2018, 00:58
Re: [sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 26.02.2018, 02:09
Re: [sAwh] Anti Weapons And Ammo Hack - by Daynox12 - 26.02.2018, 02:35
Re: [sAwh] Anti Weapons And Ammo Hack - by Pottus - 26.02.2018, 03:56
Re: [sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 26.02.2018, 07:46
Re: [sAwh] Anti Weapons And Ammo Hack - by Dayrion - 26.02.2018, 08:12
Re: [sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 26.02.2018, 10:03
Re: [sAwh] Anti Weapons And Ammo Hack - by RogueDrifter - 26.02.2018, 10:39
Re: [sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 26.02.2018, 11:30
Re: [sAwh] Anti Weapons And Ammo Hack - by iKarim - 26.02.2018, 12:01
Re: [sAwh] Anti Weapons And Ammo Hack - by RogueDrifter - 26.02.2018, 12:05
Re: [sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 26.02.2018, 12:28
Re: [sAwh] Anti Weapons And Ammo Hack - by iKarim - 26.02.2018, 12:32
Re: [sAwh] Anti Weapons And Ammo Hack - by Dayrion - 26.02.2018, 15:04
Re: [sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 26.02.2018, 15:12
Re: [sAwh] Anti Weapons And Ammo Hack - by RogueDrifter - 26.02.2018, 15:18
Re: [sAwh] Anti Weapons And Ammo Hack - by Pottus - 28.02.2018, 01:26
Re: [sAwh] Anti Weapons And Ammo Hack - by Gammix - 28.02.2018, 01:43
Re: [sAwh] Anti Weapons And Ammo Hack - by Killa[DGZ] - 28.02.2018, 03:00
Re: [sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 28.02.2018, 03:04
Re: [sAwh] Anti Weapons And Ammo Hack - by iKarim - 28.02.2018, 06:46
Re: [sAwh] Anti Weapons And Ammo Hack - by RogueDrifter - 28.02.2018, 11:09
Re: [sAwh] Anti Weapons And Ammo Hack - by Gammix - 28.02.2018, 13:11
Re: [sAwh] Anti Weapons And Ammo Hack - by RogueDrifter - 28.02.2018, 13:12
Re: [sAwh] Anti Weapons And Ammo Hack - by Gammix - 28.02.2018, 13:15
Re: [sAwh] Anti Weapons And Ammo Hack - by RogueDrifter - 28.02.2018, 13:35
Re: [sAwh] Anti Weapons And Ammo Hack - by iKarim - 05.03.2018, 04:50
Re: [sAwh] Anti Weapons And Ammo Hack - by RogueDrifter - 05.03.2018, 04:53
Re: [sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 05.03.2018, 15:01
Re: [sAwh] Anti Weapons And Ammo Hack - by dannypanda05 - 10.03.2018, 17:32
Re: [sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 11.03.2018, 03:54
Re: [sAwh] Anti Weapons And Ammo Hack - by StrikerZ - 19.03.2018, 09:38

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