[Include] Maze Generator
#16

Quote:
Originally Posted by Crayder
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Question, do you use the latest versions of TS?
I need to download it. I have been looking through this include and have a pretty good idea what to do. We need to move this and make it accessible as a global variable. The name should be changed to OBJStack as well.

Код:
static OBMStack[MAX_PLAYERS][MAX_OBM][OBMINFO];
The next part is rewriting the maze generator to work with Texture Studio. Right now it just does what it does fine but it needs to be able to interact with the object stack (easy stuff there). The pain in the ass stuff is creating the editing interface.

It has been such a long time since I have done anything to TS I am actually pretty excited to get this off the ground. Now I see that the objectmetry module has a feature that should be it's own support system.
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Messages In This Thread
Maze Generator - by ThePhenix - 24.11.2017, 16:51
Re: Maze Generator - by Gammix - 24.11.2017, 17:14
Re: Maze Generator - by Kaperstone - 24.11.2017, 17:15
Re: Maze Generator - by ThePhenix - 24.11.2017, 17:16
Re: Maze Generator - by ExTaZZ69 - 24.11.2017, 17:30
Re: Maze Generator - by Eoussama - 24.11.2017, 18:11
Re: Maze Generator - by ShapeGaz - 24.11.2017, 19:39
Re: Maze Generator - by Paulthaz - 25.11.2017, 10:47
Re: Maze Generator - by OneDay - 27.11.2017, 08:38
Re: Maze Generator - by ThePhenix - 27.11.2017, 13:34
Re: Maze Generator - by N0FeaR - 23.02.2018, 16:17
Re: Maze Generator - by RogueDrifter - 23.02.2018, 17:07
Re: Maze Generator - by Pottus - 23.02.2018, 20:22
Re: Maze Generator - by Crayder - 24.02.2018, 07:23
Re: Maze Generator - by Zeth - 24.02.2018, 07:56
Re: Maze Generator - by Pottus - 25.02.2018, 01:44
Re: Maze Generator - by Crayder - 25.02.2018, 05:20
Re: Maze Generator - by ThePhenix - 25.02.2018, 07:09
Re: Maze Generator - by Crayder - 25.02.2018, 14:09
Re: Maze Generator - by Pottus - 26.02.2018, 21:44

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