24.02.2018, 23:18
Please be more clear i have no idea what you're saying here...
EDIT: okay now i understand you after your edit, gimme a sec gonna edit this again,
EDIT#2: Okay here's an example script:
You'll do this at OnPlayerCommand text with a few variables:
PHP код:
new TextTickOne[MAX_PLAYERS];
new TextTickTwo[MAX_PLAYERS];
#define MAX_WAIT_TIME 500 //max waiting time in MS (half a second here)
public OnPlayerCommandText(playerid, cmdtext[])
{
if(TextTickTwo[playerid] == 0 && TextTickOne[playerid] ==0 ) TextTickOne[playerid] = GetTickCount();//if he hasn't used a cmd for a while
else if(TextTickOne[playerid] != 0 && TextTickTwo[playerid] == 0) TextTickTwo[playerid] = GetTickCount();//if he used a cmd once
else if(TextTickOne[playerid] != 0 && TextTickTwo[playerid] != 0 && TextTickTwo[playerid] - TextTickOne[playerid] < MAX_WAIT_TIME) //if he messaged for the 2nd time check if last time was lower than the max time (500 ms)
{
SendClientMessage(playerid, -1, " Hi, stop spamming you asshole");
TextTickOne[playerid] = 0; ///reset
TextTickTwo[playerid] = 0; //Same ^^
return 0;
}
else if(TextTickOne[playerid] != 0 && TextTickTwo[playerid] != 0 && TextTickTwo[playerid] - TextTickOne[playerid] >= MAX_WAIT_TIME) //if it took him long enough to use a cmd again
{
TextTickOne[playerid] =0; //reset
TextTickTwo[playerid] =0; //Same ^^
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
TextTickOne[playerid] =0; //reset in case of disconnection
TextTickTwo[playerid] =0; //Same ^^
return 1;
}