23.02.2018, 13:10
Quote:
This include doesn't check every single packet the player sends therefore it doesn't fix the problem and will let misordered packets to pass.
I completely disagree with you, you might want to try to get in a car with a player that has 250+ ping, you'll see how packets misorder affect the vehicle overall sync. |
You should also review the release i made correctly as you clearly didn't understand it fully, the de-sync check works on a very smart way using OPU (jelly helped lots with this) which will detect the first hint of a packet-loss/misorder and flag the player as a desynced one.
Again that is the case with every anti cheat (all anticheats in general) that use the server sided functions, anti money cheats, weapons, health,armour,god,teleport,airbreak i can go on, you can't really judge a standalone include on such a thing, because the desync problem is too general it can mess up any system.
Not just anti-cheats, actually it can mess anything depending on the packet that gets lost.
EX: ' My armour system doesn't give armour to the player' Yes because packet loss
' My race system command doesn't return anything' Yes because a desynced player doesn't access server commands properly after his lag spikes and high packet loss rate.
'My teleport system doesn't teleport player' ... so on.