sync player hp and armour
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Originally Posted by RedGun2015
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So..I want to sync player health and armour. When they aren't synchronized by the SA-MP or whatever.

So I made 2 variables where I stored the player last health and armour.

and when I finish checking I use SetPlayerHealth/Armour...

So basically, when a player change his VW to anoter VW where a Player is AFK (they aren't sync) so I want to do when the player that isn't AFK shoot in player that is AFK to take damage (default the player doesn't take DMG).

So I made this script, in OnPlayerGiveDamage: https://pastebin.com/jgXh60cn
And OnPlayerUpdate: https://pastebin.com/bVwWTBHC

I tested on my server and nothing happend, like before, when they aren't sync , the player AFK still doesn't take dmg.
If you use variables they will update even if the player is AFK, BUT the health bar will not update nor will the player die until he will be back, because it's controlled by the client.

If you want the player to die, you must make a fake-death system which applies an animation to that player.
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Messages In This Thread
sync player hp and armour - by RedGun2015 - 21.02.2018, 13:19
Re: sync player hp and armour - by AstroPoid - 21.02.2018, 15:56
Re: sync player hp and armour - by NaS - 21.02.2018, 20:39
Re: sync player hp and armour - by RedGun2015 - 22.02.2018, 11:06
Re: sync player hp and armour - by NaS - 22.02.2018, 13:52
Re: sync player hp and armour - by RedGun2015 - 23.02.2018, 14:07

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