Spawn problem please help
#9

PHP код:
    public OnPlayerSpawn(playerid)
    {
        new 
race GetPVarInt(playeridPVAR_TAG"currentRaceID");
        if (
race)
        {
            
race -= 2;
            if (
raceOwners[race] != INVALID_PLAYER_ID)
            {
                
respawnPlayer(playeridrace);
            }
        }
        
vozact[playerid] = -1;
        
RespawnVozila 0;
        
PlayerInfo[playerid][pUfbi] = 0;
        
JBC_SetPlayerArmour(playerid0);
        
BelaBojaIgraca(playerid);
        
SetPlayerSkills(playerid);
        
ResetujVar(playerid); UsaoFirma[playerid] = -1;
        
Gladan[playerid] = 100Sere[playerid] = 100;
        
SpawnIgraca(playerid);
        
///////////////////////////////////////////////////////
        
if(AdminVozilo[playerid] != -1DestroyVehicle(AdminVozilo[playerid]), AdminVozilo[playerid] = -1;
        
///////////////////////////////////////////////////////
        
if(TextDrawGangZone[playerid] != 1)
        {
            for(new 
0<= 6i++)
            {
                
TextDrawShowForPlayer(playerid,SPORUKE[i]);
            }
            
/*TextDrawShowForPlayer(playerid,Logo[0]); TextDrawShowForPlayer(playerid,Logo[1]);
            TextDrawShowForPlayer(playerid,Logo[2]); TextDrawShowForPlayer(playerid,Logo[3]); TextDrawShowForPlayer(playerid,Logo[4]);*/
            
TextDrawShowForPlayer(playerid,Time);
            
TextDrawShowForPlayer(playerid,OnlineRecord);
            
/*GangZoneShowForPlayer(playerid, GroveGang, 1671188; GangZoneShowForPlayer(playerid, ballaszonag, -2147418167);
            GangZoneShowForPlayer(playerid, tvfzona, -16777017); GangZoneShowForPlayer(playerid, bdtzona, 199);
            GangZoneShowForPlayer(playerid, bdtdrogazone, 199);*/
            
TextDrawGangZone[playerid] = 1;
            
TextDrawShowForPlayer(playeridBankaZlato[playerid]);
            if(
BandaC(playerid) || BandaL(playerid) || MafijasC(playerid) || MafijasL(playerid))
            {
                
//Idlewood
                
if(tCP[Idlewood] == 4GangZoneShowForPlayer(playeridZone[Idlewood], 0x00CD00AA);
                else if(
tCP[Idlewood] == 5GangZoneShowForPlayer(playeridZone[Idlewood], 0x6B238EAA);
                else if(
tCP[Idlewood] == 2GangZoneShowForPlayer(playeridZone[Idlewood], 0xE32E30AA);
                else if(
tCP[Idlewood] == 9GangZoneShowForPlayer(playeridZone[Idlewood], 0xA02422AA);
                else if(
tCP[Idlewood] == 11GangZoneShowForPlayer(playeridZone[Idlewood], 0x003EFFAA);
                else if(
tCP[Idlewood] == 12GangZoneShowForPlayer(playeridZone[Idlewood], 0x000080AA);
                else if(
tCP[Idlewood] == 13GangZoneShowForPlayer(playeridZone[Idlewood], 0xEEEE00AA);
                else if(
tCP[Idlewood] == 15GangZoneShowForPlayer(playeridZone[Idlewood], 0xFCFFF0AA);
                else if(
tCP[Idlewood] == 17GangZoneShowForPlayer(playeridZone[Idlewood], 0xFCD116AA);
                else if(
tCP[Idlewood] == 19GangZoneShowForPlayer(playeridZone[Idlewood], 0xFF1493AA);
                else if(
tCP[Idlewood] == 20GangZoneShowForPlayer(playeridZone[Idlewood], 0x000000AA);
                else if(
tCP[Idlewood] == 3GangZoneShowForPlayer(playeridZone[Idlewood], 0x997a00AA);
                else if(
tCP[Idlewood] == 0GangZoneShowForPlayer(playeridZone[Idlewood], 0xF5F5F5AA);

                
//Hospital
                
if(tCP[Hospital] == 4GangZoneShowForPlayer(playeridZone[Hospital], 0x00CD00AA);
                else if(
tCP[Hospital] == 5GangZoneShowForPlayer(playeridZone[Hospital], 0x6B238EAA);
                else if(
tCP[Hospital] == 2GangZoneShowForPlayer(playeridZone[Hospital], 0xE32E30AA);
                else if(
tCP[Hospital] == 9GangZoneShowForPlayer(playeridZone[Hospital], 0xA02422AA);
                else if(
tCP[Hospital] == 11GangZoneShowForPlayer(playeridZone[Hospital], 0x003EFFAA);
                else if(
tCP[Hospital] == 12GangZoneShowForPlayer(playeridZone[Hospital], 0x000080AA);
                else if(
tCP[Hospital] == 13GangZoneShowForPlayer(playeridZone[Hospital], 0xEEEE00AA);
                else if(
tCP[Hospital] == 15GangZoneShowForPlayer(playeridZone[Hospital], 0xFCFFF0AA);
                else if(
tCP[Hospital] == 17GangZoneShowForPlayer(playeridZone[Hospital], 0xFCD116AA);
                else if(
tCP[Hospital] == 19GangZoneShowForPlayer(playeridZone[Hospital], 0xFF1493AA);
                else if(
tCP[Hospital] == 20GangZoneShowForPlayer(playeridZone[Hospital], 0x000000AA);
                else if(
tCP[Hospital] == 3GangZoneShowForPlayer(playeridZone[Hospital], 0x997a00AA);
                else if(
tCP[Hospital] == 0GangZoneShowForPlayer(playeridZone[Hospital], 0xF5F5F5AA);

                
//Ammunation
                
if(tCP[Ammunation] == 4GangZoneShowForPlayer(playeridZone[Ammunation], 0x00CD00AA);
                else if(
tCP[Ammunation] == 5GangZoneShowForPlayer(playeridZone[Ammunation], 0x6B238EAA);
                else if(
tCP[Ammunation] == 2GangZoneShowForPlayer(playeridZone[Ammunation], 0xE32E30AA);
                else if(
tCP[Ammunation] == 9GangZoneShowForPlayer(playeridZone[Ammunation], 0xA02422AA);
                else if(
tCP[Ammunation] == 11GangZoneShowForPlayer(playeridZone[Ammunation], 0x003EFFAA);
                else if(
tCP[Ammunation] == 12GangZoneShowForPlayer(playeridZone[Ammunation], 0x000080AA);
                else if(
tCP[Ammunation] == 13GangZoneShowForPlayer(playeridZone[Ammunation], 0xEEEE00AA);
                else if(
tCP[Ammunation] == 15GangZoneShowForPlayer(playeridZone[Ammunation], 0xFCFFF0AA);
                else if(
tCP[Ammunation] == 17GangZoneShowForPlayer(playeridZone[Ammunation], 0xFCD116AA);
                else if(
tCP[Ammunation] == 19GangZoneShowForPlayer(playeridZone[Ammunation], 0xFF1493AA);
                else if(
tCP[Ammunation] == 20GangZoneShowForPlayer(playeridZone[Ammunation], 0x000000AA);
                else if(
tCP[Ammunation] == 3GangZoneShowForPlayer(playeridZone[Ammunation], 0x997a00AA);
                else if(
tCP[Ammunation] == 0GangZoneShowForPlayer(playeridZone[Ammunation], 0xF5F5F5AA);

                
//Stadium
                
if(tCP[Stadium] == 4GangZoneShowForPlayer(playeridZone[Stadium], 0x00CD00AA);
                else if(
tCP[Stadium] == 5GangZoneShowForPlayer(playeridZone[Stadium], 0x6B238EAA);
                else if(
tCP[Stadium] == 2GangZoneShowForPlayer(playeridZone[Stadium], 0xE32E30AA);
                else if(
tCP[Stadium] == 9GangZoneShowForPlayer(playeridZone[Stadium], 0xA02422AA);
                else if(
tCP[Stadium] == 11GangZoneShowForPlayer(playeridZone[Stadium], 0x003EFFAA);
                else if(
tCP[Stadium] == 12GangZoneShowForPlayer(playeridZone[Stadium], 0x000080AA);
                else if(
tCP[Stadium] == 13GangZoneShowForPlayer(playeridZone[Stadium], 0xEEEE00AA);
                else if(
tCP[Stadium] == 15GangZoneShowForPlayer(playeridZone[Stadium], 0xFCFFF0AA);
                else if(
tCP[Stadium] == 17GangZoneShowForPlayer(playeridZone[Stadium], 0xFCD116AA);
                else if(
tCP[Stadium] == 19GangZoneShowForPlayer(playeridZone[Stadium], 0xFF1493AA);
                else if(
tCP[Stadium] == 20GangZoneShowForPlayer(playeridZone[Stadium], 0x000000AA);
                else if(
tCP[Stadium] == 3GangZoneShowForPlayer(playeridZone[Stadium], 0x997a00AA);
                else if(
tCP[Stadium] == 0GangZoneShowForPlayer(playeridZone[Stadium], 0xF5F5F5AA);
            }
        }
        if(
PlayerInfo[playerid][pWar] == 1)
        {
            
SetPlayerVirtualWorld(playerid10);
            new 
rand random(sizeof(RandomTim1));
            
JBC_SetPlayerPos(playeridRandomTim1[rand][0], RandomTim1[rand][1], RandomTim1[rand][2]);
            
SetPlayerInterior(playerid10);
            
YokerGivePlayerWeapon(playerid24200);
            
YokerGivePlayerWeapon(playerid25200);
            
YokerGivePlayerWeapon(playerid31500);
            
YokerGivePlayerWeapon(playerid34500);
            
JBC_SetPlayerHealth(playerid100);
            
JBC_SetPlayerArmour(playerid100);
            
SetPlayerSkin(playerid285);
            return 
1;
        }
        else if(
PlayerInfo[playerid][pWar] == 2)
        {
            
SetPlayerVirtualWorld(playerid10);
            new 
rand2 random(sizeof(RandomTim2));
            
JBC_SetPlayerPos(playeridRandomTim2[rand2][0], RandomTim2[rand2][1], RandomTim2[rand2][2]);
            
SetPlayerInterior(playerid10);
            
YokerGivePlayerWeapon(playerid24200);
            
YokerGivePlayerWeapon(playerid25200);
            
YokerGivePlayerWeapon(playerid31500);
            
YokerGivePlayerWeapon(playerid34500);
            
JBC_SetPlayerHealth(playerid100);
            
JBC_SetPlayerArmour(playerid100);
            
SetPlayerSkin(playerid287);
            return 
1;
        }
        
///////////////////////////////////////////////////////
        
if(PlayerInfo[playerid][pZatvor] == 2)
        {
            new 
rand random(sizeof(RandomZatvor));
            
JBC_SetPlayerPos(playeridRandomZatvor[rand][0], RandomZatvor[rand][1], RandomZatvor[rand][2]);
            
SetPlayerInterior(playerid0);
            
SCMF(playerid,-1,""SIVA"Vracas se na odsluzenje zatvorske kazne | Ostalo ti je jos %d sekundi!",PlayerInfo[playerid][pZatvorenVreme]);
            
JBC_TogglePlayerControllable(playerid0);
            
freeze[playerid] = SetTimerEx("Freeze",5000false"i"playerid);
            return 
1;
        }
        if(
PlayerInfo[playerid][pZatvor] == 3)
        {
            
JBC_SetPlayerPos(playerid107.2300,1920.6311,18.5208);
            
SetPlayerWorldBounds(playerid337.5694,101.5826,1940.9759,1798.7453);
            
SetPlayerInterior(playerid0);
            
SCMF(playerid,-1,""SIVA"Vracas se na odsluzenje zatvorske kazne | Ostalo ti je jos %d sekundi!",PlayerInfo[playerid][pZatvorenVreme]);
            
JBC_TogglePlayerControllable(playerid0);
            
freeze[playerid] = SetTimerEx("Freeze",5000false"i"playerid);
            return 
1;
        }
    } 
try SetPlayerSpawn
Reply


Messages In This Thread
Spawn problem please help - by defaultsrb - 18.02.2018, 19:46
Re: Spawn problem please help - by solstice_ - 18.02.2018, 19:48
Re: Spawn problem please help - by DeMoo - 18.02.2018, 19:54
Re: Spawn problem please help - by DeMoo - 18.02.2018, 19:59
Re: Spawn problem please help - by solstice_ - 18.02.2018, 20:01
Re: Spawn problem please help - by DeMoo - 18.02.2018, 20:02
Re: Spawn problem please help - by defaultsrb - 18.02.2018, 20:03
Re: Spawn problem please help - by defaultsrb - 18.02.2018, 20:09
Re: Spawn problem please help - by DeMoo - 18.02.2018, 20:10
Re: Spawn problem please help - by DeMoo - 18.02.2018, 20:23

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