17.02.2018, 22:15
Quote:
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This wouldn't be fully correct either. SetSpawnInfo shouldn't set the team when called, it should set the team on the next respawn. Furthermore you can make a much easier fix by doing this in OnPlayerSpawn:
Code:
public OnPlayerSpawn(playerid)
{
SetPlayerTeam(playerid, GetPlayerTeam(playerid));
}
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