SQLite: Database is locked
#9

Not that I know of, But I do think it has something to do with the unoptimized way of reading data like this for example.

PHP код:
public OnUserPlayerLogin(playeridpassword[])
{
    new 
hash[65], DBResult:Resultsz_Query[92];
    
SHA256_PassHash(passwordPlayerInfo[playerid][pSalt], hash64);
    
    
format(sz_Querysizeof(sz_Query), "SELECT * FROM `users` WHERE `admin_name` = '%s'"GetPlayersName(playerid));
    
Result db_query(Databasesz_Query);
    if(!
strcmp(hashPlayerInfo[playerid][pKey]))
    {
        
db_get_field_assoc(Result"admin_name"PlayerInfo[playerid][pAdminName], MAX_PLAYER_NAME);
        
db_get_field_assoc(Result"email"PlayerInfo[playerid][pEmail], 64);
        
PlayerInfo[playerid][pAdmin] = db_get_field_assoc_int(Result"adminlevel");
        
PlayerInfo[playerid][pBanned] = db_get_field_assoc_int(Result"banned");
        
PlayerInfo[playerid][pPermaBanned] = db_get_field_assoc_int(Result"permbanned");
        
PlayerInfo[playerid][pWarns] = db_get_field_assoc_int(Result"warnings");
        
PlayerInfo[playerid][pLWarns] = db_get_field_assoc_int(Result"logwarnings");
        
PlayerInfo[playerid][pDonateRank] = db_get_field_assoc_int(Result"donaterank");
        
PlayerInfo[playerid][pBuddyInvited] = db_get_field_assoc_int(Result"buddyinvited");
        
PlayerInfo[playerid][pBanAppealer] = db_get_field_assoc_int(Result"banappealer");
        
PlayerInfo[playerid][pShopTech] = db_get_field_assoc_int(Result"shoptech");
        
PlayerInfo[playerid][pVehMods] = db_get_field_assoc_int(Result"vehmodder");
        
PlayerInfo[playerid][pUndercover] = db_get_field_assoc_int(Result"undercover");
        
PlayerInfo[playerid][pTogReports] = db_get_field_assoc_int(Result"togreports");
        
PlayerInfo[playerid][pFactionModerator] = db_get_field_assoc_int(Result"factionmod");
        
PlayerInfo[playerid][pGangModerator] = db_get_field_assoc_int(Result"gangmod");
        
PlayerInfo[playerid][gPupgrade] = db_get_field_assoc_int(Result"upgradepoints");
        
PlayerInfo[playerid][pConnectTime] = db_get_field_assoc_int(Result"connectedtime");
        
PlayerInfo[playerid][pHelper] = db_get_field_assoc_int(Result"helper");
        
PlayerInfo[playerid][pDutyHours] = db_get_field_assoc_int(Result"helphours");
        
PlayerInfo[playerid][pAcceptedHelp] = db_get_field_assoc_int(Result"acceptedhelp");
        
PlayerInfo[playerid][pAcceptReport] = db_get_field_assoc_int(Result"acceptreport");
        
PlayerInfo[playerid][pTrashReport] = db_get_field_assoc_int(Result"trashreport");
          
PlayerInfo[playerid][pGangWarn] = db_get_field_assoc_int(Result"gangwarn");
        
PlayerInfo[playerid][pAMSSent] = db_get_field_assoc_int(Result"amsent");
        
db_get_field_assoc(Result"prisonedby"PlayerInfo[playerid][pPrisonedBy], MAX_PLAYER_NAME);
        
db_get_field_assoc(Result"prisonreason"PlayerInfo[playerid][pPrisonReason], 128);
        
PlayerInfo[playerid][pOrder] = db_get_field_assoc_int(Result"order");
        
PlayerInfo[playerid][pOBlocked] = db_get_field_assoc_int(Result"oblocked");
        
PlayerInfo[playerid][pUnListed] = db_get_field_assoc_int(Result"unlisted");
        
PlayerInfo[playerid][pTokens] = db_get_field_assoc_int(Result"viptokens");
        
PlayerInfo[playerid][pMuted] = db_get_field_assoc_int(Result"muted");
        
PlayerInfo[playerid][pNMute] = db_get_field_assoc_int(Result"newbmuted");
        
PlayerInfo[playerid][pADMute] = db_get_field_assoc_int(Result"admuted");
        
PlayerInfo[playerid][pOOCMute] = db_get_field_assoc_int(Result"oocmuted");
        
PlayerInfo[playerid][pAmute] = db_get_field_assoc_int(Result"amuted");
        
PlayerInfo[playerid][pCMute] = db_get_field_assoc_int(Result"cmuted");
        
PlayerInfo[playerid][pRMuted] = db_get_field_assoc_int(Result"rmuted");
        
PlayerInfo[playerid][pRMutedTime] = db_get_field_assoc_int(Result"rmutedtime");
        
PlayerInfo[playerid][pVMuted] = db_get_field_assoc_int(Result"vmuted");
        
db_free_result(Result);

        
// Loads Characters Data
        
LoadCharacter(playerid);
        
LoadCharItems(playerid);
        
LoadCharJobSkills(playerid);
        
LoadCharLicenses(playerid);
        
LoadCharGuns(playerid);
        
LoadCharTime(playerid); // waiting time (jail time etc..)
        
LoadCharSkills(playerid); // weapon skills
        
LoadCharVehiclesModification(playerid);
        
LoadCharVehiclesWeapon(playerid);
        
LoadCharVehicles(playerid);
        
LoadCharToys(playerid);

        
SetPlayerName(playeridPlayerInfo[playerid][pRPName]);
        
ResetPlayerMoney(playerid);
        
CurrentMoney[playerid] = GetPVarInt(playerid"Cash");
        
TotalLogin++;
        
OnHelp[playerid] = INVALID_PLAYER_ID;
        
PlayerInfo[playerid][pJustLogged] = 30;
        
PlayerInfo[playerid][pLoggedIn] = 1;
        
PlayerInfo[playerid][pLoginTime] = 0;

        if(
PlayerInfo[playerid][pTruckingLevel] == 0PlayerInfo[playerid][pTruckingLevel] = 1;

        
//SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);

        
if(PlayerInfo[playerid][pHospital] == 1)
        {
            
PlayerInfo[playerid][pHospital] = 0;
            
SetPVarInt(playerid"MedicBill"1);
        }

        if( 
PlayerInfo[playerid][pBanAppealer] >= && PlayerInfo[playerid][pAdmin] < 1PlayerInfo[playerid][pBanAppealer] = 0;

        if( 
PlayerInfo[playerid][pUndercover] >= && PlayerInfo[playerid][pAdmin] < 1PlayerInfo[playerid][pUndercover] = 0;

        if( 
PlayerInfo[playerid][pFactionModerator] >= && PlayerInfo[playerid][pAdmin] < 1PlayerInfo[playerid][pFactionModerator] = 0;

        if( 
PlayerInfo[playerid][pBanAppealer] > 1PlayerInfo[playerid][pBanAppealer] = 0;

        if( 
PlayerInfo[playerid][pShopTech] > 1PlayerInfo[playerid][pShopTech] = 0;

        if( 
PlayerInfo[playerid][pUndercover] > 1PlayerInfo[playerid][pUndercover] = 0;

        if( 
PlayerInfo[playerid][pFactionModerator] > 1PlayerInfo[playerid][pFactionModerator] = 0;

        if( 
PlayerInfo[playerid][pGangModerator] > 1PlayerInfo[playerid][pGangModerator] = 0;

        if(
PlayerInfo[playerid][pJob2] >= && PlayerInfo[playerid][pDonateRank] < 1)
        {
            
PlayerInfo[playerid][pJob2] = 0;
            
SendClientMessageEx(playeridCOLOR_YELLOW"VIP: You have lost your secondary job due to the fact that you are longer a VIP.");
        }
        if(
PlayerInfo[playerid][pDonateRank] >= && PlayerInfo[playerid][pArmsSkill] < 400)
        {
            
PlayerInfo[playerid][pArmsSkill] = 401;
            
SendClientMessageEx(playeridCOLOR_YELLOW"Platinum VIP Feature: You have been given Level 5 Arms Dealer.");
        }

        if (
PlayerInfo[playerid][pAdmin] >= 1)
        {
            
PlayerInfo[playerid][pToggedVIPChat] = 1;
        }
        if (
PlayerInfo[playerid][pLevel] < || PlayerInfo[playerid][pAdmin] > 0)
        {
            
gNewbie[playerid] = 0;
        }
        if (
PlayerInfo[playerid][pHelper] >= || PlayerInfo[playerid][pAdmin] == 1)
        {
            
gNewbie[playerid] = 0;
        }
        
        if (
PlayerInfo[playerid][pAdmin] > 0)
        {
            if(
PlayerInfo[playerid][pAdmin] >= 1)
            {
                
format(sz_Querysizeof(sz_Query), "{6CC417}AdminNotice{FFFFFF}: You are logged in as a level %d Administrator.",PlayerInfo[playerid][pAdmin]);
                
SendClientMessageEx(playeridCOLOR_WHITE,sz_Query);
            }

               if(
PlayerInfo[playerid][pAdmin] >= 1)
            {
                
formatsz_Querysizeofsz_Query ), "{6CC417}AdminNotice{FFFFFF}: Administrator %s has just logged in."PlayerInfo[playerid][pAdminName]);
            }

            foreach(
Playeri)
            {
                if( 
PlayerInfo[i][pAdmin] >= 1337 )
                {
                    if(
PlayerInfo[i][pAdmin] >= PlayerInfo[playerid][pAdmin]) SendClientMessageEx(iCOLOR_WHITEsz_Query);
                }
            }

        }

        
ToggleMainMenu(playerid0);
        
printf("%s has logged in."GetPlayersName(playerid));
        
format(sz_Querysizeof(sz_Query), "Welcome to Andreas Nations Roleplay, %s."PlayerInfo[playerid][pAdminName]);
        
SendClientMessageEx(playeridCOLOR_YELLOWsz_Query);
        
SetSpawnInfo(playeridPlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
        
SpawnPlayer(playerid);
        
SkinDelay(playerid);

        if(
PlayerInfo[playerid][pInt] > || PlayerInfo[playerid][pVW] > 0)
        {
            
TogglePlayerControllable(playerid0);
              
GameTextForPlayer(playerid"Objects loading..."40005);
            
SetPVarInt(playerid"LoadingObjects"1);
            
SetTimerEx("SafeLoadObjects"40000"d"playerid);
        }
        
        
gPlayerLogged{playerid} = 1;
        
SetPVarInt(playerid"MedicBill"0);
        
format(sz_Querysizeof(sz_Query), "~w~Welcome~n~~y~%s~n~~h~~b~www.an-rp.com"PlayerInfo[playerid][pAdminName]);
        
GameTextForPlayer(playeridsz_Query50001);
        
SendClientMessageEx(playeridCOLOR_YELLOWGlobalMOTD);
        if(
PlayerInfo[playerid][pAdmin] >= 1)
        {
            
SendClientMessageEx(playeridCOLOR_GREENAdminMOTD);
        }
        if(
PlayerInfo[playerid][pAdmin] > 0)
        {
            
SendClientMessageEx(playeridTEAM_AZTECAS_COLORCAMOTD);
        }
        if(
PlayerInfo[playerid][pDonateRank] >= 1SendClientMessageEx(playeridCOLOR_VIPVIPMOTD);
        if(
PlayerInfo[playerid][pHelper] >= 1SendClientMessageEx(playeridCOLOR_LIGHTBLUECAMOTD);
        if(
PlayerInfo[playerid][pMember] == 1SendClientMessageEx(playeridCOLOR_DBLUEPDMOTD);
        if(
PlayerInfo[playerid][pMember] == 19SendClientMessageEx(playeridCOLOR_DBLUELVPDMOTD);
        
SetPlayerFightingStyle(playeridPlayerInfo[playerid][pFightStyle]);
        
LoadPlayerVehicles(playerid);
        
SetPlayerToTeamColor(playerid);
        if(
PlayerInfo[playerid][pFMember] < 255)
        {
            
format(sz_Querysizeof(sz_Query), "Family MOTD: %s."FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
            
SendClientMessageEx(playeridTEAM_VAGOS_COLORsz_Query);
        }

        if(
PlayerInfo[playerid][pOrder] > 0)
        {
            
format(sz_Querysizeof(sz_Query), "SERVER: %s has an outstanding market place order."PlayerInfo[playerid][pAdminName]);
            
ShopTechBroadCast(COLOR_WHITEsz_Query);
          }

         new 
hcheck INVALID_HOUSE_IDhcheck2 INVALID_HOUSE_ID;

        for(new 
0MAX_HOUSESi++)
        {
              if(!
strcmp(PlayerInfo[playerid][pRPName], HouseInfo[i][hOwner], false) && HouseInfo[i][hOwned] != 0)
               {
                   if(
hcheck != INVALID_HOUSE_ID)
                   {
                       
hcheck2 i;
                }
                else
                {
                    
hcheck i;
                }
            }
        }
        if(
hcheck != INVALID_HOUSE_ID)
           {
             
PlayerInfo[playerid][pPhousekey] = hcheck;
        }
        if(
hcheck2 != INVALID_HOUSE_ID)
           {
             
PlayerInfo[playerid][pPhousekey2] = hcheck2;
        }
        if(
hcheck == INVALID_HOUSE_ID)
        {
            
PlayerInfo[playerid][pPhousekey] = INVALID_HOUSE_ID;
            return 
1;
        }
        if(
hcheck2 == INVALID_HOUSE_ID)
        {
            
PlayerInfo[playerid][pPhousekey2] = INVALID_HOUSE_ID;
            return 
1;
        }
    }
    else
    {
        
db_free_result(Result);
        
ShowMainMenuDialog(playerid3);
        
gPlayerLogTries[playerid] += 1;
        if(
gPlayerLogTries[playerid] == 3) {
            
ShowPlayerDialog(playeridDIALOG_SHOW_INFODIALOG_STYLE_MSGBOX"{008000}You've been Auto-Kicked from the Server""{FF0000}You've typed the wrong password too many times.""Ok""Cancel");
            
SetTimerEx("SendToKick"15000"i"playerid);
        }
     }
    return 
1;
}

stock LoadCharToys(playerid)
{
    new 
DBResult:Resultsz_Query[128], var[32];
    
format(sz_Querysizeof(sz_Query), "SELECT * FROM `char_toys` WHERE `charid` = %d"PlayerInfo[playerid][pCharID]);
    
Result db_query(Databasesz_Query);
    if(
db_num_rows(Result))
    {
        for(new 
0MAX_PLAYERTOYSv++)
        {
            
format(var, 32"pt%dModelID",v);
            
PlayerToyInfo[playerid][v][ptModelID] = db_get_field_assoc_int(Result, var);
            
format(var, 32"pt%dBone",v);
            
PlayerToyInfo[playerid][v][ptBone] = db_get_field_assoc_int(Result, var);
            
format(var, 32"pt%dPosX",v);
            
PlayerToyInfo[playerid][v][ptPosX] = db_get_field_assoc_float(Result, var);
            
format(var, 32"pt%dPosY",v);
            
PlayerToyInfo[playerid][v][ptPosY] = db_get_field_assoc_float(Result, var);
            
format(var, 32"pt%dPosZ",v);
            
PlayerToyInfo[playerid][v][ptPosZ] = db_get_field_assoc_float(Result, var);
            
format(var, 32"pt%dRotX",v);
            
PlayerToyInfo[playerid][v][ptRotX] = db_get_field_assoc_float(Result, var);
            
format(var, 32"pt%dRotY",v);
            
PlayerToyInfo[playerid][v][ptRotY] = db_get_field_assoc_float(Result, var);
            
format(var, 32"pt%dRotZ",v);
            
PlayerToyInfo[playerid][v][ptRotZ] = db_get_field_assoc_float(Result, var);
            
format(var, 32"pt%dScaleX",v);
            
PlayerToyInfo[playerid][v][ptScaleX] = db_get_field_assoc_float(Result, var);
            
format(var, 32"pt%dScaleY",v);
            
PlayerToyInfo[playerid][v][ptScaleY] = db_get_field_assoc_float(Result, var);
            
format(var, 32"pt%dScaleZ",v);
            
PlayerToyInfo[playerid][v][ptScaleZ] = db_get_field_assoc_float(Result, var);
        }
    }
    
db_free_result(Result);
    return 
1;
}

stock LoadCharacter(playerid)
{
    new 
DBResult:Resultsz_Query[128];
    
format(sz_Querysizeof(sz_Query), "SELECT * FROM `characters` WHERE `userid` = %d"PlayerInfo[playerid][pUserID]);
    
Result db_query(Databasesz_Query);
    if(
db_num_rows(Result))
    {
        
PlayerInfo[playerid][pCharID] = db_get_field_assoc_int(Result"charid");
        
db_get_field_assoc(Result"rp_name"PlayerInfo[playerid][pRPName], MAX_PLAYER_NAME);
        
PlayerInfo[playerid][pTut] = db_get_field_assoc_int(Result"tutorial");
        
PlayerInfo[playerid][pLevel] = db_get_field_assoc_int(Result"level");
        
PlayerInfo[playerid][pSex] = db_get_field_assoc_int(Result"sex");
        
PlayerInfo[playerid][pAge] = db_get_field_assoc_int(Result"age");
        
PlayerInfo[playerid][pExp] = db_get_field_assoc_int(Result"respect");
        
SetPVarInt(playerid"Cash"db_get_field_assoc_int(Result"money"));
        
PlayerInfo[playerid][pAccount] = db_get_field_assoc_int(Result"bank");
        
PlayerInfo[playerid][pCrimes] = db_get_field_assoc_int(Result"crimes");
        
db_get_field_assoc(Result"accent"PlayerInfo[playerid][pAccent], 32);
        
PlayerInfo[playerid][pArrested] = db_get_field_assoc_int(Result"arrested");
        
PlayerInfo[playerid][pJob] = db_get_field_assoc_int(Result"job");
        
PlayerInfo[playerid][pJob2] = db_get_field_assoc_int(Result"job2");
        
PlayerInfo[playerid][pPayCheck] = db_get_field_assoc_int(Result"paycheck");
        
PlayerInfo[playerid][pJailed] = db_get_field_assoc_int(Result"jailed");
        
PlayerInfo[playerid][pLeader] = db_get_field_assoc_int(Result"leader");
        
PlayerInfo[playerid][pMember] = db_get_field_assoc_int(Result"member");
        
PlayerInfo[playerid][pDivision] = db_get_field_assoc_int(Result"division");
        
PlayerInfo[playerid][pFMember] = db_get_field_assoc_int(Result"family");
        
PlayerInfo[playerid][pRank] = db_get_field_assoc_int(Result"rank");
        
PlayerInfo[playerid][pFightStyle] = db_get_field_assoc_int(Result"fightstyle");
        
PlayerInfo[playerid][pHealth] = db_get_field_assoc_float(Result"health");
        
PlayerInfo[playerid][pArmor] = db_get_field_assoc_float(Result"armor");
        
PlayerInfo[playerid][pSHealth] = db_get_field_assoc_float(Result"spawn_armor");
        
PlayerInfo[playerid][pInt] = db_get_field_assoc_int(Result"interior");
        
PlayerInfo[playerid][pLocal] = db_get_field_assoc_int(Result"local");
        
PlayerInfo[playerid][pVW] = db_get_field_assoc_int(Result"virtualworld");
        
PlayerInfo[playerid][pPos_x] = db_get_field_assoc_float(Result"x");
        
PlayerInfo[playerid][pPos_y] = db_get_field_assoc_float(Result"y");
        
PlayerInfo[playerid][pPos_z] = db_get_field_assoc_float(Result"z");
        
PlayerInfo[playerid][pPos_r] = db_get_field_assoc_float(Result"r");
        
PlayerInfo[playerid][pModel] = db_get_field_assoc_int(Result"model");
        
PlayerInfo[playerid][pPhousekey] = db_get_field_assoc_int(Result"house");
        
PlayerInfo[playerid][pPhousekey2] = db_get_field_assoc_int(Result"house2");
        
PlayerInfo[playerid][pRenting] = db_get_field_assoc_int(Result"renting");
        
PlayerInfo[playerid][pWins] = db_get_field_assoc_int(Result"wins");
        
PlayerInfo[playerid][pLoses] = db_get_field_assoc_int(Result"loses");
        
PlayerInfo[playerid][pDuty] = db_get_field_assoc_int(Result"duty");
        
SetPVarInt(playerid"Hospital"db_get_field_assoc_int(Result"hospital"));
        
PlayerInfo[playerid][pMarried] = db_get_field_assoc_int(Result"married");
        
PlayerInfo[playerid][pWantedLevel] = db_get_field_assoc_int(Result"wanted");
        
PlayerInfo[playerid][pInsurance] = db_get_field_assoc_int(Result"insurance");
        
PlayerInfo[playerid][pPayDay] = db_get_field_assoc_int(Result"payday");
        
PlayerInfo[playerid][pPayDayHad] = db_get_field_assoc_int(Result"paydayhad");
        
PlayerInfo[playerid][pNoble] = db_get_field_assoc_int(Result"noble");
        
PlayerInfo[playerid][pNoble2] = db_get_field_assoc_int(Result"noble2");
        
PlayerInfo[playerid][pNoble3] = db_get_field_assoc_int(Result"noble3");
        
PlayerInfo[playerid][pNoble4] = db_get_field_assoc_int(Result"noble4");
        
PlayerInfo[playerid][pCitizen] = db_get_field_assoc_int(Result"citizen");
        
PlayerInfo[playerid][pDispatch] = db_get_field_assoc_int(Result"dispatch");
        
PlayerInfo[playerid][pHospital] = db_get_field_assoc_int(Result"sendtohospital");
        
PlayerInfo[playerid][pSpeedTix] = db_get_field_assoc_int(Result"speedtickets");
        
db_get_field_assoc(Result"warrants"PlayerInfo[playerid][pWarrant], 128);
        
PlayerInfo[playerid][pJudgeJailType] = db_get_field_assoc_int(Result"judgejail");
        
PlayerInfo[playerid][pBeingSentenced] = db_get_field_assoc_int(Result"sentenced");
        
PlayerInfo[playerid][pCallsAccepted] = db_get_field_assoc_int(Result"callsaccepted");
        
PlayerInfo[playerid][pPatientsDelivered] = db_get_field_assoc_int(Result"ptdelivered");
        
PlayerInfo[playerid][pLiveBanned] = db_get_field_assoc_int(Result"livebanned");
        
PlayerInfo[playerid][pFreezeBank] = db_get_field_assoc_int(Result"bankfroze");
        
PlayerInfo[playerid][pTogRadio] = db_get_field_assoc_int(Result"togradio");
        
PlayerInfo[playerid][pTruckingLevel] = db_get_field_assoc_int(Result"truckinglevel");
        
PlayerInfo[playerid][pTruckingXP] = db_get_field_assoc_int(Result"truckingxp");
        
PlayerInfo[playerid][pJackAttempts] = db_get_field_assoc_int(Result"jackattempts");
        
PlayerInfo[playerid][pBadgeNum] = db_get_field_assoc_int(Result"badgenumber");
        
PlayerInfo[playerid][p911sAccepted] = db_get_field_assoc_int(Result"911accepted");
        
PlayerInfo[playerid][pArrestsMade] = db_get_field_assoc_int(Result"arrestmade");
        
PlayerInfo[playerid][pInfractionsIssued] = db_get_field_assoc_int(Result"infractionissued");
        
PlayerInfo[playerid][pEnrolledEZPass] = db_get_field_assoc_int(Result"ezpass");
        
PlayerInfo[playerid][pChopShopped] = db_get_field_assoc_int(Result"chopshopped");
        
PlayerInfo[playerid][pHouseSpawn] = db_get_field_assoc_int(Result"housespawn");
        
PlayerInfo[playerid][pTimedOut] = db_get_field_assoc_int(Result"timedout");
    }
    
db_free_result(Result);
    return 
1;

and so on
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Messages In This Thread
SQLite: Database is locked - by JaKe Elite - 28.01.2018, 09:51
Re: SQLite: Database is locked - by JaKe Elite - 04.02.2018, 09:05
Re: SQLite: Database is locked - by PepsiCola23 - 04.02.2018, 10:27
Re: SQLite: Database is locked - by GTLS - 04.02.2018, 11:18
Re: SQLite: Database is locked - by Sithis - 05.02.2018, 11:30
Re: SQLite: Database is locked - by Graber - 05.02.2018, 17:36
Re: SQLite: Database is locked - by JaKe Elite - 10.02.2018, 21:28
Re: SQLite: Database is locked - by iKarim - 11.02.2018, 06:14
Re: SQLite: Database is locked - by JaKe Elite - 12.02.2018, 11:36
Re: SQLite: Database is locked - by iKarim - 12.02.2018, 11:44

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