OnPlayerTakeDamage & OnPlayerGiveDamage bug?
#3

I know! I just tested it! It's SAMP BUG! SetSpawnInfo does not work! Try it! Player will take damage to other players from same team! If I use command:
CMDetteam (playerid, params[])
{
new tid, tm;
if(sscanf(params, "rd", tid, tm))
{
SendClientMessage(playerid, COLOR_WHITE, "/setteam [player] [team]");
return 1;
}
SetPlayerTeam(tid, tm);
return 1;
}
It works and weaponid 0 does not take any damage!
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Messages In This Thread
OnPlayerTakeDamage & OnPlayerGiveDamage bug? - by Milak - 08.02.2018, 12:49
Re: OnPlayerTakeDamage & OnPlayerGiveDamage bug? - by Mugala - 08.02.2018, 12:52
Re: OnPlayerTakeDamage & OnPlayerGiveDamage bug? - by Milak - 08.02.2018, 12:58

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