TD not hiding with SetTimer function?
#8

Killed[killerid]++;
if(Killed[killerid] == 1)

What are you trying to achieve by that? You are incrementing Killed after every kill and only showing the textdraw after his first kill. This means that the textdraw WILL NOT show after the first kill.
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Messages In This Thread
TD not hiding with SetTimer function? - by wallen - 06.02.2018, 15:45
Re: TD not hiding with SetTimer function? - by dani18 - 06.02.2018, 15:53
Re: TD not hiding with SetTimer function? - by wallen - 06.02.2018, 16:03
Re: TD not hiding with SetTimer function? - by dani18 - 06.02.2018, 16:04
Re: TD not hiding with SetTimer function? - by wallen - 06.02.2018, 16:06
Re: TD not hiding with SetTimer function? - by Mugala - 06.02.2018, 19:54
Re: TD not hiding with SetTimer function? - by solstice_ - 06.02.2018, 20:11
Re: TD not hiding with SetTimer function? - by Private200 - 06.02.2018, 20:29
Re: TD not hiding with SetTimer function? - by wallen - 06.02.2018, 20:41
Re: TD not hiding with SetTimer function? - by Private200 - 06.02.2018, 20:55

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