06.02.2018, 20:29
Killed[killerid]++;
if(Killed[killerid] == 1)
What are you trying to achieve by that? You are incrementing Killed after every kill and only showing the textdraw after his first kill. This means that the textdraw WILL NOT show after the first kill.
if(Killed[killerid] == 1)
What are you trying to achieve by that? You are incrementing Killed after every kill and only showing the textdraw after his first kill. This means that the textdraw WILL NOT show after the first kill.